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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter V: AGAMEMNON RISING

Stand and Fight

Stop the rebels from coming into the foyer

Start picking off rebels from your sniper post using the M84 Marksman Carbine. Use the scope’s zoom function to target headshots on rebels. You can nail targets efficiently even if they’re using cover. Stay upstairs for the first wave, moving along the banister to get better shooting angles, if necessary.

When you find no more targets from the balcony, swap your sniper rifle for a pistol. Be ready! Descending the staircase (29) to the ground floor triggers a second rebel attack wave. This one includes an aggressive shotgunner with a powerful Coach Gun who rushes across the foyer for close-range attacks. (If you’re still equipping the sniper rifle, these in-your-face rushes can give you fits!) Watch out for a rebel grenadier as well.

You must clear the foyer completely, including two enemies upstairs on the far balcony. One is at the top of the stairs, and another hides just beyond the “Balconies” doorway (30).

When this last foe falls, a brief cutscene plays: a powerful explosion rocks the airship, and Perceval reports a bomb detonated on the front engine. Suddenly, the same rebel commander you saw in Whitechapel appears and orders her troops to fall back. She orders a grenadier with a backpack to follow her, and they slip out a side door.

Pursue the rebel leader and her accomplice

Your new objective is to follow this “mark” before she escapes. More rebels sweep into the room to cover their leader’s exit. As you fight them, you hear the Agamemnon’s officers calling evacuation to the lifeboat decks. Gun down the rebels and then head out the side door (31). It leads into the propeller housing.

Follow the passage to the ladder (32) and descend it to trigger a quick cutscene: the rebel commander and her bandanaed grenadier escape down a catwalk. The soldier tosses a smoke grenade behind them for cover as Galahad reaches the level.

When control returns, move down the ramp, turn left, and follow the long narrow catwalk toward the smoke. Press to hurdle the strut (33) halfway down; Galahad automatically slides sideways through the smoke-filled tanks (34). This triggers a long cutscene: Galahad reports he’s lost the mark, and Perceval calls him back to the lifeboats to face a bigger problem. It appears a second bomb is somewhere aboard the ship.

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