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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter IX: AN UNEASY ALLIANCE

A Case of Arson

Lakshmi rushes to immolate one more crate and reports that’s the last of them. But the exit door (80) is locked…and worse, an angry Lycan appears on the far catwalk! Galahad and Lakshmi barely escape into the next warehouse.

You won’t see any more guards here. This warehouse features only powerful Half-breeds. Set up at your starting position (81). The Lycans come one after another in fairly quick succession from any direction. Wield your Falchion and knock each charging Lycan back with your secondary fire concussive blast, and then immediately switch to primary fire until the beast falls wounded. Rush to any fallen Lycan and press to administer the finishing blow with your blade. Be ready to start tapping rapidly if a Lycan gets Galahad in its grip.

There aren’t any ammo crates in this area. But there is a Falchion rifle (82) near the middle of the warehouse that you can use for pickup ammo, if needed.

Once you’ve killed two Lycans, Lakshmi cries out that she’s found a door, and a cutscene plays. Get ready for an action event! Galahad and Lakshmi hear Devi calling beyond the door (83). Suddenly it bursts open with Devi in the grips of a howling Lycan.

This is a two-step fight:

  • First, Galahad gets the monster in a headlock. Start tapping rapidly until Devi rushes in and stabs the Lycan. The beast knocks Galahad aside and turns its attention back to Devi.
  • Next, use your right stick to quickly move the targeting reticle over the action icon until the prompt appears. Hurry! Swiftly pull that trigger to blast the Lycan and wound him. Then Devi finishes the job.

She reports that the Company’s forces are gathering at the shipyard. Time to flee! Galahad knows what he must do next, and whom he must see. He is a Knight of the Realm. But when he takes leave of Rani of Jhansi, his look is conflicted…

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