Prima Games eGuides
primagames.com Browse Redeem a code Help
The Order: 1886 Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Game Basics

A Knights Specials

Blackwater

Blackwater is the mysterious Holy Grail fluid that instantly heals wounded Knights and prolongs their lives for hundreds of years. Every Knight has a personalized flask of Blackwater kept on a chain around his or her neck.

If Galahad takes too much damage he collapses to the ground in a downed state, unable to do anything but crawl slowly. Be ready! After a few seconds the prompt appears. Immediately press the button: Galahad drinks from his flask of Blackwater and recovers.

Don’t stop there! When the prompt subsequently appears, tap that button rapidly to increase both Galahad’s health and his Blacksight meter.

Blacksight

Blacksight is your Knight’s near-supernatural ability to slow down the world while letting you auto-target enemies and shoot your secondary weapon at full speed. Press to activate it. Your targeting reticle immediately auto-centers on the closest target, so quickly pull to fire.

When the reticle turns red, that targeted foe is taken out. Quickly push the right stick toward the next target. The targeting reticle instantly jumps and auto-locks on him. Shoot again!

This all happens very fast, so you can take out a number of enemies quickly. But Blacksight is a timed state, available for just a few seconds. How much Blacksight you have left is shown on the meter bar beneath your weapon info at the bottom right of the screen. This bar starts emptying the moment you activate your Blacksight. Don’t waste it! Keep shooting and toggling to new targets until the meter runs out.

Conserving Blacksight

If you clear the area of enemies before your Blacksight meter runs out, press Q again to deactivate the ability. Whatever’s left on the meter is conserved.

The Blacksight Meter

The white segment of the bar shows how much Blacksight is left; when no Blacksight is available, the meter’s bar is gray. Note that Blacksight cannot be activated if the meter hasn’t filled past the hashed area at the left of the bar.

Blacksight Generation

Taking out enemies during regular combat refills your Blacksight meter.

Keep reading with a free account

The first 3 sections of The Order: 1886 Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousUsing Gadgets NextCombat Tips & Tactics