Prima Games eGuides The Order: 1886 Signature Series Strategy Guide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

The Order: 1886 Signature Series Strategy Guide Walkthrough Chapter I: ALWAYS A KNIGHT

Elementary, My Dear Perceval

The scene switches to Regent Street in Mayfair where Sir Perceval hands over a Half-breed captive to a pair of perplexed London police officers. Commissioner Doyle of Scotland Yard arrives with a piece of evidence that seems, well, “elementary.” (Do you think the commissioner’s first name might be the same as the founder of the The Order?) As Doyle puts it, given the bloody bedlamite uprising combined with the gruesome Jack the Ripper murders and an increasingly volatile rebellion, “Strange, don’t you think, that Whitechapel has become the epicenter of our recent conundrums?”

When the other Knights arrive, they also note the disturbing fact that Whitechapel’s underworld seems to be giving safe harbor to the rebellion. And why are so many Half-breeds appearing in Bedlam, the mental hospital? As Galahad concludes: “Something is amiss.” The team decides to bring up the matter before the Council of Knights.