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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter III: Inequalities

Rebel Contraband

The cutscene continues as Perceval leads Galahad and Lafayette to a rebel armaments stash. It includes an Essex M86 Thermite Rifle—a powerful weapon manufactured for The Order that only recently saw its first field action. How did the rebels procure one? Then a constable appears to request your presence back upstairs.

On the street, Igraine and the cop are taking heavy fire from rebels in buildings across the street. Rush forward to the pillar (55) and aim the Thermite Rifle slightly above any targets. Press to fire rounds of thermite-grit that burst into clouds of flammable dust. Once the clouds are deployed, press to fire an ignition flare into the dust. The ignition’s initial explosion inflicts heavy damage to nearby targets, and then the blazing thermite falls, inflicting painful fire damage to anyone it touches. If you run low on thermite rounds, use the nearby ammo crate to refill.

Ignite thermite in the distillery

Soon a rebel opens fire at you from a hole torn in the wall of the Stockley & Co. Distillery. Pipes on its ceiling break and begin to spew gas. Fire a thermite cloud into the hole and ignite it with a flare. The gas explosion rocks the street!

Unfortunately, the constable takes this as his cue to rush prematurely into the street, and takes a bullet in the back from rebels in the building directly above you.

Get the constable inside

Lafayette hurries to the constable while the others provide cover fire. But he needs your help. Go to the constable and press the button indicated to grab him with Lafayette. Galahad automatically wields his pistol as you drag the constable to safety. Start picking off the rebels up on the G. Miceli & Son balcony. Get headshots for quick kills, if you can. Nail them fast or you’ll get a grenade dropped in your lap.

Once you make it into the building, inspect the map on the table (57). Looks like somebody is making questionable deliveries and pickups.

Approach the fallen tank blocking the doorway and press the indicated button. Galahad plants a thermite cartridge on the tank. When prompted, fire the rifle’s ignition flare to ignite the cartridge and clear a path out. Exit and move across the walkway (58) into the next building. You can see the hospital to the west, just two hundred yards away now.

More rebels are waiting when you emerge into the street beyond. A good tactic here is to run up the tilted cart (59) on the right side of the street then jump and pull yourself up onto the platform above. This gives you splendid shooting angles down at the rebel positions.

From here you can also jump over the street to the opposite building (60) and proceed inside. There, you can find a pair of grenades (61). Then go back out, drop to the street, and continue until you trigger a new scene (62).

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