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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter I: ALWAYS A KNIGHT

Just Another London Morning

Watch as Galahad and Igraine ride the elevator up. On the second floor, they sneak behind a railing just outside the Tennyson’s Dining Rooms; Galahad ends up directly behind an unsuspecting escapee (33). When directed, execute a melee attack by pressing to incapacitate the enemy. Meanwhile, Igraine conducts her own melee takedown.

Clear the 2nd Floor East Wing

Take cover quickly, move around the wall (34), and start gunning down armed bedlamites. Fight across the Tennyson Dining Hall (35), moving from cover to cover. When the room is clear, follow Igraine to the next door (36) and bash it open to find more gunmen in a billiards room.

Here’s your introduction to Blacksight, a powerful Knight’s ability that slows down the world while letting you auto-target and shoot at full speed. The aiming reticle auto-centers on the closest target, so pull to fire immediately. When the reticle turns red, the targeted foe is taken out. Quickly push the right stick toward the next target. Again, the aiming reticle auto-locks onto the target, so open fire immediately.

Next, the game invites you to toggle on Blacksight mode yourself, the way you’ll use it for the rest of the story. Your Blacksight meter is the bar beneath your weapon info at the bottom right of the screen. The white segment of the bar shows how much Blacksight time is left; when empty or unavailable, the meter’s bar is gray. (Note that Blacksight cannot be activated if the meter hasn’t filled past the hashed area at the left of the bar.)

Blacksight Generation

Taking out enemies slowly refills your Blacksight meter.

Press to activate Blacksight; the meter starts emptying from right to left. Start eliminating targets immediately! Don’t waste valuable Blacksight time. Keep shooting and toggling to new targets until the meter runs out. If you clear the room before the meter runs out, you can press again to deactivate Blacksight.

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