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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter IX: AN UNEASY ALLIANCE

Mistrust

The Eighteenth Day of October, 1886

It seems appropriate that this covert excursion to Blackwall Yard begins underground. The alliance may be uneasy, but the partnership needs to be strong. Up ahead, the shipyards promise to be crawling with Company mercenaries, ill-tempered and heavily armed.

Inspectable Items

Flyer

Mallet

Photo

Newspaper

Photo

Model ship

Union Flyer

Photo

Memo

Bulb

Follow Lakshmi

From the start (1), follow Lakshmi and listen to the conversation about “pure bloods.” These Half-breeds’ ancestors were born into their unnatural state, not turned like others who came later. They are supposedly an ancient, extinct race, but Lakshmi claims: “They walk among us.” Soon you reach a fallen support beam (2). Approach it and press to get through.

Go to the nearby worktable and inspect the flyer for the new Blackfriars Tunnel. Galahad comments that “the underground system is expanding.” Continue down the tunnel.

When you reach the rail cart (4) blocking the way, help Lakshmi push it down the tracks. Keep pushing (using the left stick) until the cart reaches the end and won’t move anymore.

Before you follow Lakshmi to the right, head up the tunnel to the left to find a chest (5) that Galahad can pry open with his blade. Inside, he finds “The Anarchists 16.10.86,” another phonograph cylinder. (These Anarchists sure put their audio communications in odd places…but they’re awfully up to date, aren’t they?) Follow Lakshmi down the tunnel as she spots someone up ahead.

Deal with the guard

Creep up to join Lakshmi at the barrier (6) then crawl over to trigger a quick, somewhat amusing exchange with a Company guard. After he takes his rest, move on behind Lakshmi again. Continue out of the tunnel to the embankment construction site.

Find a way to the street

To reach the street level you need to climb the construction platforms, as Lakshmi suggests. To reach those, you must move a railcar. Here’s how: first, pull the track switch (7) (or, as Galahad calls it, an “interchange lever”) to switch the rails.

Then get behind the nearby railcar (8) loaded with wood beams and push it as far as it will go (9). From here you can climb up the platforms, but first, find another inspectable item.

Walk around the platform where you pushed the railcar to find some tools on a table underneath it, including a mallet (10). Inspect the mallet to see it belongs to one “S. Lawton.”

Climb onto the lumber-laden railcar then up onto the platform. Turn left and use to jump across to the next two platforms. The second one (11) is narrow, only a few beams wide. Turn right on it and jump across to the platform next to the open pipe. Then climb up to the street (12). You’ve reached the United India Docks, Blackwall. Follow Lakshmi to the locked gate (13) leading into the yard. Then use the button prompt to trigger the next scene.

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