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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter I: ALWAYS A KNIGHT

A Lady in Waiting

Lady Igraine, born Isabeau D’Argyll, has a long and tangled history with Sir Galahad…a past that clearly lurks beneath the dry, competitive wit of their exchanges. “Isi” is a young Knight but a tough, first-rank fighter, trained by Galahad and Perceval after being raised as the daughter of the Lord Chancellor himself. As she puts it, “You’re still pretty good. But I’m better.”

Igraine reports that bedlamites escaped from the mental hospital and are running amok, possibly as a rebel subterfuge. Perceval calls in to report multiple escapees spotted at the east entrance of the United India underground station. Intercept with caution. Time to move.

Follow Igraine

You start on the steps (17) at the edge of Mayfair’s United India Square. Follow Lady Igraine as she jogs across the plaza. Note that if you click and hold (the right controller stick) you not only display the directive onscreen but also activate a point-of-interest icon associated with the directive. Thus, if you get disoriented you can easily get back on track. In this case, the directive marker shows you where Igraine is located.

Igraine moves quickly, so you can use use the “Accelerate” control to keep up; while moving forward, just click to move faster. Move across the square past the fountain, up the stairs (18) past a fine dining establishment called The Pheasant, and then down to the gated and guarded Underground entrance (19). En route, you can stop to eavesdrop on various citizen conversations without losing Igraine, if you want. She’ll stop and wait for you at a couple of checkpoints.

When you arrive, Igraine exchanges pointed words with one of the United India Company’s hired goons then leads you downstairs into the London underground (20) where tube passengers and police are in a chaotic frenzy. Go around either side of the Ticket Office and follow Igraine up the far stairs to Mayfair’s Main Street exit. This triggers a quick cutscene: an escapee in his hospital garb wrestles a gun away from a London cop.

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