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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter I: ALWAYS A KNIGHT

Ever Watchful

The Twelfth Day of October, 1886

Here we jump back in time more than a month to find Sir Galahad, of the Royal Order of Knights, emerging onto the rooftop balcony of The Waverton House in Mayfair, London. The view is stunning, with great airships hovering over city spires. His communicator crackles with a transmission from “Command”—the voice of Galahad’s mentor and friend, Sir Perceval, whose birth name is Sebastien Malory.

Inspectable Items

Newspaper

Photo

Phonograph cylinder

Playbill

Flask

Perceval reports “multiple marks in Grosvenor Square.” He orders Galahad to rendezvous at the United India House with Lady Igraine and Lafayette and move to contain the threat. Then he asks if Galahad has the location in sight. Here, your first in-game directive—i.e., your current goal—appears at the top of the screen.

Identify the United India House

This is easily done. Simply use the right stick to look at the fountain and pillored entrance of the large building directly across the street below you. Note that you can hold in the trigger to zoom in on distant objects or focus on nearby details.

Once Galahad identifies the United India House, Perceval asks if “Nikola” has provided armament. (He refers to Nikola Tesla, the engineer and inventor.) Galahad says yes, wielding his rifle, an Essex M2 Falchion. Move the left stick around to inspect the gun. Perceval suggests that the Falchion’s secondary ordnance should help. (See Fun Falchion Facts on this page.)

Fun Falchion Facts

You can learn more about the Essex M2/Pn83 “Falchion” Auto-Rifle in our Weapons chapter. Take note of the Falchion’s concussive-force generator that can displace objects and stun foes. This is the “secondary ordnance” that Perceval mentions to Galahad.

Be sure to use our Weapons chapter to check out the stats on any new weapon you find.

Perceval notes that you may be pursuing “bedlamites,” a 19th century term that refers to the mentally ill, and he calls for the use of nonlethal force whenever possible. From your starting point (1), turn left and walk around the corner to the marked door (2). Press to open it and then enter the attic. Descend the attic stairs (3) to the house’s top floor where you get a new directive.

Bedlam and Bedlamites

“Bedlam” was the notorious nickname for London’s Bethlehem Hospital, the country’s oldest institution dealing with mental illness. Commonly referred to as an insane asylum, its patients were known as “bedlamites,” an unflattering term synonymous with “lunatic.”

Meet with Igraine

Walk past the elevator shaft (4) enclosed in stained glass toward the next staircase, where a houseservant polishes the banister. Before you descend the stairs, follow the glowing icon to the desk in the corner. Press to pick up a copy of London’s Morning Post newspaper (5). This is the first of many items you can pick up and inspect in the story. In this case, read the disturbing report of “Mysterious Disappearances in Whitechapel.” Then press to leave the newspaper where you found it.

Review Directive

After you get a new directive, it disappears from the screen after a few seconds. To review it, just click and hold , the right stick.

Inspect Items

The game features a number of items—newspapers, photos, and objects—that you can pick up and examine. Find them all to get interesting bits of backstory and earn Trophies.

Continue downstairs (6) to find another inspectable item (7) on a table near the bottom of the stairs. Pick up the photograph and use the left stick to move it around then press to turn it over. Text on the back indicates that this is a recent photo of the Wyndham Family, taken on July 20, 1886. Is this a clue, or significant information? In this case: no. Again, press to replace the item.

Exit this room via the open doorway to see a repairman working on the elevator platform. This lift runs down to the street level, but it’s not working, so you’ll have to find another way down.

Turn right to find a glowing canister (8) on the front edge of a covered table, next to some luggage. This phonograph cylinder is entitled “Le Morte d’Arthur” and is one of 16 you can collect in the game. Approach until the button prompt appears then press to snag the cylinder.

To hear the recording, press your PS4 controller’s Options button and select Archive. Here you can select any collected cylinder from the list, see a transcript of its recording, and play it, if you want. This first one is a reading from Le Morte d’Arthur by Sir Thomas Malory (c. 1470) concerning Uther Pendragon and the original Lady Igraine. When the recording ends, Galahad automatically snatches up the cylinder.

Phonograph Cylinders

Keep an eye out for glowing phonograph cylinders as you move through the game. When you find one, just hold to store it in your Archive. To listen to any phonograph cylinder, press your Options button and select Archive to open a list of all cylinders you’ve collected. You can listen to them or read a transcript of each recording.

Walk past the table through the next doorway into a sitting room. Exit the room onto the open balcony to bring up “Traverse Across” instructions onscreen. Approach the balcony railing, pressing as you move. Galahad scales the railing and leaps across the alley (9) to the metal catwalk of a fire escape on the opposite building. Descend the stairs (10) until you reach the ladder. Press when prompted to climb down the ladder. When you reach the bottom, press to drop to the ground (11).

Here, Sir Perceval checks in to ask if you’ve heard any word from Lafayette, and you hear Lady Igraine respond. You see a man hustle through a door next to a Gibb’s Chocolate Bonbons sign. If you try to follow him you find the door is locked, but turn left to find another inspectable item (12) atop a garbage can tucked in a corner. This one is a playbill announcing several upcoming productions.

Turn left and head up the stairs, following the lane past a café entrance where a distraught woman and her husband speak with a local policeman (13). (You can stop and eavesdrop if you want.) Continue down the narrow lane past the butcher shop where a man struggles with asthma (14) as a constable reports that all medical personnel are currently unavailable.

Just past them on the left you find yet another inspectable item sitting on a barrel next to a display of fresh produce: an engraved pewter flask (15). After you put it back down, continue along the lane past the Quality Furnishings shop to trigger your rendezvous with Igraine (16).

Stop, Look, Listen

Ultimately, a good videogame hangs its hat on good gameplay, as well it should. You’ll certainly find plenty of that in The Order: 1886. But this story also features one of the visually lushest and most meticulously detailed environments you’ll ever see in a game.

We highly recommend that you take some time to explore the city environments, both interior and exterior, as you move through the story. We include a few samples here of the game’s spectacular art design, but you can find countless more.

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