Prima Games eGuides
primagames.com Browse Redeem a code Help
The Order: 1886 Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter IX: AN UNEASY ALLIANCE

Munition Room

Enter the Joiner’s Shop and pick up any weapons that strike your fancy. We suggest you grab the Falchion rifle and Dragoon revolver sitting on the table (67). Then find two items you can inspect.

The first item is on the desk in the corner under the staircase: a flyer (68) for “The Greater Union,” a labor union for dock, wharf, riverside and general workers. (Note the rebels’ black raven insignia on the back.)

Climb the stairs to find the other item on a worktable. It’s a photo (69) of two United India Company guards armed with the very latest weapons, a Thermite rifle and a Detonator remote explosive launcher. Where are they getting this gear?

Approach the exit door and press . Galahad and Lakshmi are surprised to find no opposition out in the yard—not a good sign, they conclude. Galahad guesses the Company men are regrouping for a concerted assault, so your window of opportunity for evidence gathering may be closing fast. Grab the grenade pickups to the left of the tracks. Then go through the door (70) into the shipping warehouse.

Search for the company’s insignia on crates

Warehouse: Front

Lakshmi tells Galahad to search for crates with the red stamp insignia of the United India Company. But first, turn right and inspect the memorandum (71) sitting on the crate. It gives instructions to the Agamemnon’s logistics officer for management of cargo upon arrival; note the strict emphasis on sensitive-material protocol and discretion.

Next, go to the opposite side of the room and find the object on the desk. Inspect the vintage lightbulb (72) marked with the initials “T.A.E.”—Thomas Alva Edison, no doubt.

From there, turn around and look at the crate with the red stamp (73) on the bottom shelf. To activate the action icon on the crate you must hold in to zoom in on the insignia. Now you can approach the crate and get the button prompt.

Press and watch the cutscene: they open the crate to find a vampire, one of the race called The Kindred. Listen carefully as the queen explains exactly what’s happening, why, and who’s who.

Keep reading with a free account

The first 3 sections of The Order: 1886 Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Plot Thickens NextThe Scourge