The Fifteenth Day of October, 1886
The Knight foursome arrives by carriage to begin their covert operation in Whitechapel, the heart of rebel territory in London. Sir Perceval calls for reconnaissance in pairs. Galahad and Lafayette will work together in the early going, moving into the northern part of the district. Given Bedlam escapees in Mayfair, Galahad suggests targeting the London Hospital and its Bethlehem Facility. Although the Lord Chancellor is convinced the rebels are collaborating with the Half-breeds, Sir Perceval has his doubts.
| Inspectable Items | |
|---|---|
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Newspaper |
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Pipe |
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Flyer |
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Newspaper |
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Photo |
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Cloth |
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Darwin’s Note |
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Drawing |
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Stuffed Doll |
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Map |
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Newspaper |
The carriage arrives in lovely Whitechapel—or, as Perceval calls it, “A nest of cutpurses, collaborators and whoremongers.” From the start (1), turn around and go past the carriage. Follow the lane to the right a short distance to the crate next to a trash fire. Pick up the newspaper (2) and read about the new Benz motorcar named Clara.
Now come back past the carriage and follow Perceval down the dingy lane. Turn right into the narrow walkway to the marked gate (3). Use the prompt to help Perceval move the wooden beam blocking the gate. Perceval and Igraine go through then Galahad lets the beam drop again. The plan: rendezvous at the hospital.
Turn back and follow Lafayette as he climbs the steps and bashes through the weak boards nailed across the doorway. Enter the room and find a tobacco pipe (4), its ashes still warm, on the broken cabinet. Pick it up and inspect it, then set it down and exit the far door.
Find Lafayette waiting for you at the bottom of the staircase (5). Follow him down the alley past an outdoor meat/produce stand (6). Approach Lafayette and use the prompt button to trigger a scene: up ahead, a rebel guard stands with his back to you. Galahad picks up an apple from the stand; use the left stick to inspect it then press the prompt button. Lafayette gets into position. Now use
to toss the apple; Galahad gets the guard’s attention. Then Lafayette neutralizes him.
Continue up the alley past the mugging. Here the path splits. You can go around the muggers to the right and climb the stairs (7) or veer left instead and go downstairs through the door marked “Shelter.” Take the latter route, which leads into a murky room where unfortunate folks use wooden crates as beds.
Cross the first room to find the flyer (8) that describes the services available at the Deliverance Hostelry: “Rations, Rinse & Redemption.” Proceed through the hostelry to its back door (9) and walk out into the courtyard (10) to trigger a cutscene.