Prima Games eGuides
primagames.com Browse Redeem a code Help
The Order: 1886 Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Game Basics

Using Gadgets

Stamford Lockpick

Several times during the game you encounter locked security doors. You can’t just ram these open with a shoulder. The only way to get past reinforced doors is to use your handy Stamford Lockpick tool.

Here’s how:

  • Approach the security door and press . Galahad automatically inserts the lockpick in the keyhole. This gives you an x-ray view of the lock’s inner workings.
  • Hold in to drive the air cylinder, which exposes the first of three tumbler pin positions. You can see the first pin as a ghostly white rod on a spring (circled in our shot).
  • Keep holding in then slowly rotate the right stick until the vibration in your controller slows down. (If you toggled Vibration off in your game’s option settings, watch onscreen for the tumbler pin to be pushed upward and turn brighter white.)
  • When this happens, press to engage the pin. It clicks upward, out of the lock housing.
  • Now you have two more tumbler pins to go. Repeat the same process with each of the remaining pins to unlock the door. Press again to turn the lock, which slides the metal lockbars out of their slots. Open the door and enter the next room.

TS-27 Inverter/Rectifier

In The Order: 1886, a few doors and hatches have powerful electromagnetic locks. The only way to disable such a lock is to disrupt its power supply. Fortunately, you have Nikola Tesla on your team. At the end of Chapter II, Nikola gives Galahad his latest invention, a TS-27 Inverter/Rectifier device that converts currents. As he explains, “Quite handy for overloading and incapacitating certain electrical systems.”

Later, when you encounter doors with electromagnetic locks, open the red circuit box on the door. Galahad automatically hooks up the TS-27’s brass clips and you get the TS-27 interface.

A small blob of mercury bounces up and down inside each of the two tubes on the device, and a pair of red needles is positioned over each tube. Your objective is to lock both mercury blobs between their respective pair of needles.

Click and hold the left control stick to lock down the mercury in the left tube. Click and hold the right stick V to lock down the mercury in the right tube. You must have both mercury blobs locked to activate the device. You don’t have to lock both simultaneously, but if you hold one for too long without getting the other, the device resets. When activated, the TS-27 blows the circuit to which it’s connected, disabling the lock.

Keep reading with a free account

The first 3 sections of The Order: 1886 Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousCollectibles NextA Knights Specials