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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter III: Inequalities

Into Whitechapel

The Fifteenth Day of October, 1886

The Knight foursome arrives by carriage to begin their covert operation in Whitechapel, the heart of rebel territory in London. Sir Perceval calls for reconnaissance in pairs. Galahad and Lafayette will work together in the early going, moving into the northern part of the district. Given Bedlam escapees in Mayfair, Galahad suggests targeting the London Hospital and its Bethlehem Facility. Although the Lord Chancellor is convinced the rebels are collaborating with the Half-breeds, Sir Perceval has his doubts.

Inspectable Items
Newspaper
Pipe
Flyer
Newspaper
Photo
Cloth
Darwin’s Note
Drawing
Stuffed Doll
Map
Newspaper

The carriage arrives in lovely Whitechapel—or, as Perceval calls it, “A nest of cutpurses, collaborators and whoremongers.” From the start (1), turn around and go past the carriage. Follow the lane to the right a short distance to the crate next to a trash fire. Pick up the newspaper (2) and read about the new Benz motorcar named Clara.

Now come back past the carriage and follow Perceval down the dingy lane. Turn right into the narrow walkway to the marked gate (3). Use the prompt to help Perceval move the wooden beam blocking the gate. Perceval and Igraine go through then Galahad lets the beam drop again. The plan: rendezvous at the hospital.

Turn back and follow Lafayette as he climbs the steps and bashes through the weak boards nailed across the doorway. Enter the room and find a tobacco pipe (4), its ashes still warm, on the broken cabinet. Pick it up and inspect it, then set it down and exit the far door.

Find Lafayette waiting for you at the bottom of the staircase (5). Follow him down the alley past an outdoor meat/produce stand (6). Approach Lafayette and use the prompt button to trigger a scene: up ahead, a rebel guard stands with his back to you. Galahad picks up an apple from the stand; use the left stick to inspect it then press the prompt button. Lafayette gets into position. Now use to toss the apple; Galahad gets the guard’s attention. Then Lafayette neutralizes him.

Continue up the alley past the mugging. Here the path splits. You can go around the muggers to the right and climb the stairs (7) or veer left instead and go downstairs through the door marked “Shelter.” Take the latter route, which leads into a murky room where unfortunate folks use wooden crates as beds.

Cross the first room to find the flyer (8) that describes the services available at the Deliverance Hostelry: “Rations, Rinse & Redemption.” Proceed through the hostelry to its back door (9) and walk out into the courtyard (10) to trigger a cutscene.

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