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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter XIV: A KNIGHT OF OLD

A Tactical Retreat

The Second Day of December, 1886

Galahad begins his road to reclamation with a “tactical retreat” to Whitechapel via the Thames underground embankment. Armed at first with just his Duelist revolver, he must fight through dark passages patrolled by United India Company mercenaries.

Escape to Whitechapel

As the short journey begins (1), Lakshmi reveals her Blackwater source: Sir Bors de Ganis, a Knight whose origins trace back to the search for the Holy Grail. (According to Arthurian legend, Sir Bors sought the Holy Grail with Galahad and Perceval.) Proceed down the first dark, narrow stretch until the passage opens up to a second track (2) and you hear voices up ahead. Three Company guards open fire. Target the explosive barrel (B) up the righthand tunnel (just left of the track) to inflict some damage. Then take out the other guards.

After you eliminate the first crew, swap to the Dragoon revolver (3) sitting on a side room table then grab the ammo crate (4). You hear another Company squad advancing up the left tunnel. Look for their approaching lantern lights as they slide around the rail cart (5).

Continue past the cart up the left tunnel. You can find another ammo crate (6) where the tunnel opens up to two tracks wide again. Slide sideways to the righthand track and prepare for one more wave of five Company guards. Target another explosive barrel just up the tracks, and look for one more ammo crate (7) if you need it.

After you clear the tunnel, proceed until the final cutscenes trigger. First, Lakshmi leads Galahad toward Whitechapel. Then watch as Lady Igraine bursts into the safehouse with an escort of royal soldiers. Her anguish at the clear signs of Galahad’s suffering is counterbalanced by the fury of her hatred for the Rebellion.

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