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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter IX: AN UNEASY ALLIANCE

Wounded

Galahad is badly hurt. When prompted, press to drink Blackwater and recover. Then stagger from cover to cover across the killing ground as Lakshmi provides cover fire. Reaching the last barricade (28) triggers a grenade sequence. Quickly move the targeting reticle over the live grenade’s icon and then press to toss the grenade back at the guards. Galahad automatically stumbles to safety through the foundry entrance (29) as Lakshmi slams the security door shut behind him. Safe…for now.

Find a way out of the foundry

Now you have some time to find a way out. First, try the other security door (30). It’s locked from the other side, so you need to get over there. Next, inspect the photo (31) on the worktable next to the door. Looks like the towering new Company headquarters for the Americas is nearly finished over in Philadelphia. The UIC is certainly expanding aggressively worldwide.

Cross the room to the pulley chain (32) and hold down J to pull the chain until the hoist strut above you reaches the far end of the room. Climb the stairs up to the catwalk (33) and jump across onto the strut. Lakshmi automatically pulls the chain to move the hoist back across the room. When it stops, traverse over to the railing of the far platform (34).

Follow the catwalk into the next room and downstairs to the security door. Before you unlock the door for Lakshmi, grab the “Cable from the New Continent” phonograph cylinder (35) sitting on the nearby equipment shelf. Then let Lakshmi through. She goes to the exit door and asks for help.

Before you help Lakshmi open the exit door (36), get ready for a cinematic event. After you bash open the door, a Company gunman up on the hoist platform targets Lakshmi and shoots. You can’t stop his shot, but you can save Lakshmi by using the right stick to quickly move your targeting reticle over to the icon on Lakshmi’s arm then immediately pressing when the prompt appears onscreen.

  • If you do this successfully, Galahad pushes Lakshmi out of the bullet’s path.
  • If you fail, Lakshmi is killed…and you get bumped back to the previous checkpoint to try again.

Now you have a serious gunfight on your hands. Nail the guy up on the hoist first—he has an advantageous position up there. Then start picking off the guards across the room. (If you want, from your starting spot you can climb up the ladder (37) to the hoist strut where you get great shooting angles down at your targets.) You can find a pair of grenade pickups in the room, one to the right and one on the box in the room’s center. An ammo crate (38) sits on the work desk too.

When the battle’s finished, follow Lakshmi through the exit door out into the yard. Before you join her at the wagons, find the tool-covered worktable to the left and inspect the newspaper (39).

Now approach the narrow gap between the wagons (40). When you reach it, a cutscene begins to play.

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