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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter I: ALWAYS A KNIGHT

Take Cover

Here’s your first gunfight! Rush forward to the barricade (21)and press to take cover. Cover is very important for survival in this game, so use it whenever possible. After Igraine says, “Let’s get to work!” you get a new directive.

Know Your Enemy

Check out the notes and stats for Hospital Escapees (Bedlamites) in our Enemies chapter. Do this for each new class of enemy you face in the game.

Incapacitate the escapee threat

Using the “Equip Weapon” controls, press the left D-pad button to equip your secondary weapon, a C-78 Autoloading Pistol. (Again, check out its specs in our Weapons chapter.) You can “blind-fire” weapons from behind cover by simply pulling the Fire Weapon trigger , but this method makes aiming adjustments imprecise. It’s much more effective to use to pop out of cover and aim, adjust aim quickly, release the trigger to drop back into cover while your targeted enemy fires back, then pop up again and fire before the target can return fire.

Triple Head Bonus

The C-78 Autoloading Pistol gets a Damage Multiplier of 3.0 for headshots, so be sure to target enemy heads when possible to inflict triple damage.

Red Means Dead

Note that whenever you score a killshot, a red cursor flashes in your targeting reticle.

When your first ammo clip gets low, Igraine suggests you reload. Take her advice and press to do so. (It’s always a good idea to use any lulls in combat to reload your current weapons.) After you pick off the first two escapees, push forward by using the “Vault” maneuver to hop the barricade—i.e., push forward on the left stick and press , the same controls as “Traverse.”

Here you can choose to swap pistols by picking up dead escapees’ weapons. But your C-78 has greater accuracy and power than their MK I Service Revolvers so we recommend you pass up that trade. When you reach the corner, watch the cutscene as more bedlamites tip over a carriage and deploy to fight.

Hustle to the cover on the left (22)and take Igraine’s advice again by switching to your Falchion rifle. (Press the right-button on the D-pad to equip your primary weapon.) Once you eliminate the first group, a second crew emerges from the alley; Galahad notes how “some are headed for the atrium.” Nail the ones that take up positions down the street, and then follow Igraine’s lead as she pushes forward to the courtyard of the Royal Exchange building.

Ammo Crate Pickups

Don’t miss the two ammo crates—one sits atop a stack of boxes (23) on the righthand side of the street, the other is across the street near the saddlemaker’s wagon (24). Always look for these valuable pickup items; they refill ammo for any current weapons that are short of full capacity and respawn almost instantly. To pick up an ammo crate, approach it then hold down until the meter circle around it fills up.

Duck behind the first planter box (25) for cover and start gunning down the escapee gang that advances across the courtyard near the King Alfred the Great statue. Push forward with Igraine from cover to cover and fight upstairs onto the Exchange building’s portico (26). Be sure to check fallen foes for dropped ammo!

Pursue escapees into the Exchange building

As you approach the entry door you hear an escapee shouting, “I swear I’ll blast his head into [expletive] mash!” Nail one last gunman near the entrance then approach the locked double-doors (27) to hear the commotion inside. When the prompt appears, press . Galahad automatically wields his Falchion rifle and then shoulder-bashes the doors open.

An escaped lunatic holds a gun to his hostage’s head (28). Quickly! Aim your Falchion at both men and press (the right bumper button) as directed onscreen to fire the rifle’s secondary armament, a stun-inducing concussive blast. Both men get knocked to the ground. Shoot the escapee and follow Igraine left to the next corner. Galahad complains, “I’m too old for this.”

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