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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Game Basics

Collectibles

Inspecting Items

As you explore, look for a number of items that you can pick up and inspect. Newspapers, objects, photographs, and documents are scattered throughout the environment. Each inspectable item is marked with an action icon that changes into a prompt when you get close. Press to pick up the item.

Documents and photos can be turned over to their back side by pressing —sometimes you find interesting things there. Objects can be “looked over” (moved around) using the left stick. When finished with your inspection, press to put down the item.

Note that the game logs every inspection. You can earn Trophies for inspecting all of the items in each collectible category: Objects, Newspapers, Documents/Photographs, and Phonograph Cylinders. You also earn a gold “Inspector First Class” Trophy if you inspect every inspectable item in the game.

Collecting Phonograph Cylinders

Try to collect all 16 of these glinting phonograph cylinders labeled “Marconi Phono Record.” Most of them sit out in the open atop tables or desks, but a few are stashed inside cabinets, drawers, or locked chests.

To collect a cylinder sitting in plain view, just approach it until a prompt appears onscreen and then press that button. Galahad grabs the cylinder, its name appears on the right side of the screen, and the recording is added to your Archive.

If a cylinder is stashed in a drawer, cabinet, or locked chest, the place is marked with an action icon. Approach until the icon turns into a prompt and press that button. If it’s a cabinet or drawer, Galahad opens it and grabs the cylinder. If it’s a locked chest, Galahad takes out his blade and pries open the lid. (You may have to participate by rapidly tapping until he gets it open.) When the lid finally opens, Galahad collects the cylinder.

All collected phonograph cylinders are added to your Archive. To listen to the recording and/or read a transcript, press Options and select “Archive.” Scroll to any recording to bring up its transcript to the right. Press to listen to the recording.

Up For a Challenge?

The game defaults to “Medium” difficulty, but if you are finding it too easy or too difficult, you can pause the game with the Options button and change the difficulty within the “Game” section of the “Settings” menu. Your difficulty settings take immediate effect and have no impact on your ability to earn Trophies, so play however best suits you!

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