Scattered throughout the battlefields of most game modes, power-ups and pick-ups are one-time use items that offer special weapons, vehicles, and abilities. Always keep an eye out for them, because they can be game-changers.
Power-ups
A Power-up is represented as a specific circular icon at a set spawn location on the battlefield. Once you collect it, a power is randomly selected and placed in the lower card slot on your HUD. Press the Power Ability buttons to activate the skill, which is held in the Power slot until you use it. If you find another power-up that you would rather have, simply walk up to it and press the Use button to swap. Some of these powers are extremely strong; use them wisely.
Blaster Cannon
Stationary blaster that can be placed anywhere there is space. Operates just like the E-Web blasters. It has a shield and stays at a location until destroyed.
Stats
| Name | Condition |
|---|---|
| Shield Health | 200 |
| Rate of Fire | 275 RPM |
| Damage | 35 plus 25 explosion damage |
| Radius | 1.3 Meters |
Card Refresh
Instantly refreshes Star and Charged Star Cards in a hand. Use up your arsenal to take full advantage of this power-up.
Infantry Turret
Automated defense that targets infantry. It remains active until destroyed. Look for populated locations for maximum effect. Objectives, chokepoints, and power-up locations all work well.
Stats
| Name | Condition |
|---|---|
| Lock Time | 1.5 Seconds (3 Seconds beyond 40 Meters) |
| Rate of Fire | 425 RPM |
| Damage | 10 |
Orbital Strike
An artillery barrage that rains destruction on a chosen outdoor location. Aim your shot until the blue reticle lines up with the desired target, and then fire. An aware opponent has time to flee, though. Great against a mob of soldiers or an objective. In an objective-based game, don’t worry if kills are not acquired, as clearing out an enemy position is often the first priority. Max damage is ensured unless target exits danger zone. Note that an Orbital Strike cannot be used inside.
Stats
| Name | Condition |
|---|---|
| Radius | 18 Meters |
| Damage | 100 per projectile |
Proximity Bomb
Drop the bomb near objectives or any location you want protected. The powerful bomb detonates when anyone gets too close. A beeping sound alerts you that it’s active. If you hear a high-pitched beeping noise, you have entered the trigger area of a hostile Proximity Bomb—get out of there!
Stats
| Name | Condition |
|---|---|
| Proximity | 7 Meters |
| Fuse | 1.5 Seconds when Triggered |
| Damage | 150 |
| Radius | 7 Meters, Max Damage within 5 Meters |
Sensor Droid
Gives you a support droid equipped with a blaster. Imperial forces receive a Viper Probe Droid, while Rebels get an Astromech Droid. Both are weak to ion damage. Each droid has two special abilities: lock on and fire upon soldiers as well as other droids and a scan pulse that makes enemies visible for all teammates.
R5 Droid Stats
| Name | Condition |
|---|---|
| Type | Ground Droid |
| Lock Time | 1 |
| Rate of Fire | 500 RPM |
| Damage | 20 |
Viper Droid Stats
| Name | Condition |
|---|---|
| Type | Repulsor |
| Lock Time | 1 |
| Rate of Fire | 200 RPM |
| Damage | 20 |
Smart Rocket
This powerful rocket/missile hybrid locks on to vehicles, but it can also be quick-fired against infantry. Locks on and tracks vehicles if fired in general direction. Try to fire from cover to minimize damage taken.
Stats
| Name | Condition |
|---|---|
| Fuse | Explodes on impact |
| Damage | 500 |
| Radius | 3 Meters, Max Damage within 2 Meters |
Squad Shield
Activate to put up a small circular shield for 90 seconds, big enough for several players. Anyone inside cannot shoot out, but it does block blasters, explosions, and grenades. Both friends and foes can destroy the transmitter that projects the shield.
Stats
| Name | Condition |
|---|---|
| Health | 1000 |
Thermal Imploder
A high-damage grenade with a big area of effect. This has an extremely large radius, which works great against groups of enemies. Be careful that you don’t end up in the explosion yourself.
Stats
| Name | Condition |
|---|---|
| Fuse | 1.5 Seconds after impact |
| Damage | 200 |
| Radius | 11 Meters, Max Damage within 7 Meters |
Vehicle Turret
An automated defense that targets vehicles with rockets. It remains active until destroyed. Look for a semi-protected location to place the turret, keeping in mind that it needs to get shots on the machines.
Stats
| Name | Condition |
|---|---|
| Lock Time | 1 Second |
| Ammo | 10 |
| Reload Time | 10 Seconds |
| Damage | Take down AT-ST if all ten rockets hit |
Field Power-ups
Vehicle and hero power-ups are found on the battlefield in Supremacy and Walker Assault modes. A unique icon indicates the item being collected. Once you’ve picked one up, you have 15 seconds to activate the power with the Power Ability buttons before it disappears. Since you are vulnerable to attack, find a safe place to use the power.
Air Vehicle
Available in Supremacy and Walker Assault. As Rebel Alliance, find an X-wing, A-wing, or T-47 Airspeeder power-up. As Galactic Empire, find a TIE fighter or TIE interceptor. Use Power Ability to switch to the air vehicle.
AT-ST
Available for Galactic Empire in Supremacy and Walker Assault. Switch to an Imperial AT-ST, which is destroyed once it is defeated or when you exit.
AT-AT
Available for Galactic Empire in Walker Assault only. –Take command of the three weapons on an AT-AT.
Hero
Available in Supremacy and Walker Assault. Once you collect it, activate the power-up to choose from three heroes, depending on your faction. Rebel Alliance chooses from Luke Skywalker, Han Solo, and Princess Leia. Galactic Empire picks from Darth Vader, Emperor Palpatine, and Boba Fett.
Pick-ups
Pick-ups are different than power-ups since their benefit is automatically applied when collected. Charge pick-ups are found in most game modes, while the others are limited to specific modes.
Charge
Available in most game modes, including Battle and Survival missions. Once it is collected, you gain +1 Charge.
Hero Vehicle
Available in Fighter Squadron only. This Jedi icon transports you from your starfighter to one of two hero vehicles. Rebel Alliance gets the Millennium Falcon, while Galactic Empire uses Slave I.
Extra Life
Available in Survival only. Gives you an extra life.
Vehicle Repair
Available in Fighter Squadron and Beggar’s Canyon Training mission. Fly through the icon to heal your air vehicle.
Ability Refresh
Available in Fighter Squadron only. Fly your ship through the icon to reset abilities for immediate use.