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Sniper Ghost Warrior 2 eGuide
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Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Walkthrough › Mission 9: Bad Karma

9-3 Waypoints 8-11

Waypoint 8

Move through the cave with Diaz. When you near the exit, Diaz takes point and stealth kills the guard near the road. As he drags the body back into the shadows, drop prone and stay hidden.

An enemy vehicle will drive past the cave exit. Don’t let them see you and the vehicle will drive up the road to the checkpoint at the top of the hill.

One guard patrols the road in front of the cave. From your prone position inside the cave, zoom in on him. Once you have a shot lined up through the tree cover, drop him with a single bullet.

Waypoint 9

Rush up the road behind Diaz, but don’t be too careless or you’ll run into the enemy checkpoint at the top of the hill. Veer off to the left and drop prone near where the hill crests.

If you stay out of sight, the machine gunner in the vehicle won’t take aim at you. Slowly creep up along the ridge until you can spot the vehicle and the foot soldier next to it.

Patiently wait for the foot soldier to walk behind the vehicle. He pauses for a second; hit him behind the vehicle and the machine gunner won’t notice the body fall.

Slide your scope up to the unsuspecting machine gunner and kill him with a bull’s-eye to the face.

Act 3: Secret 12

To gain the last secret for the mission, you first have to defeat the machine gunner in the vehicle and his partner. After you’ve killed those two enemies, look for the bell to the left of the spot where you sniped your foes.

To reach the secret, you must go prone and crawl under the bell. Pick up the statue to the left amid the rocks.

Waypoint 10

Sprint after Diaz and cross the remaining terrain toward the overwatch.

You’ll know you’re there when you reach the base of the ladder. Climb up the ladder to reach the overwatch.

Waypoint 11

Join Diaz on the overwatch and survey the meeting place across the divide. You’re tasked with supporting the assault team when Merinov’s helicopter arrives and they close on the bio-agent.

Merinov exits the chopper and begins the handoff with Hassan. However, a major wrinkle surprises the team—Maddox is alive! Your bullet didn’t kill him in Sarajevo; he is still partners with Merinov.

Unfortunately, Maddox notices the sunlight reflect off your sniper rifle and raises the alarm.

Merinov’s men launch an immediate counterattack to disrupt your assault. A missile shatters the overwatch and throws you back.

When you regain your senses, Merinov and Maddox have taken off in the helicopter with the bio-agent. They have no intentions of leaving right away, though. They want you!

Expert Mode

  • Distance: Approximately 485 meters
  • Wind: 5 meters/second (blowing left)
  • Magnification: 9x

You have very little time to kill Merinov and down the chopper, so make your one shot count. Gravity pulls the bullet down two reticle lines, and wind pushes the bullet almost one full reticle line to the left.

Aim for Merinov through the canopy glass and make your shot count.

The chopper will kill you in seconds! Adjust your shot as the helicopter nears and take a deep breath to slow down time for the best shot through the chopper’s windshield.

You can barely make out Merinov piloting the chopper; aim for Merinov’s chest and kill him before he kills you. If your aim is true, Merinov dies and the chopper spins out of control.

Alas, Maddox manages to save the chopper from complete disaster. You’ll have to hunt him and the bio-agent down in the final mission.

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