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Sniper Ghost Warrior 2 eGuide
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Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Walkthrough › Mission 6: Ghosts of Sarajevo

6.2 Waypoints 1-7

Waypoint 1

You’ve been captured by the Serbian army at the start of the mission.

A guard tortures you in a private holding cell.

After the guard has been ordered to make your remaining life miserable, you pull a nifty move to escape: shattering the wooden chair and executing an impressive takedown on the guard.

Before you kill him, you manage to choke out the location of Maddox’s interrogation: the Parliament building on the other side of the city.

Open the cell door and retrieve the pistol lying on the counter. It has only four bullets in the chamber, so use them wisely.

Waypoint 2

Climb the stairs in front of the pistol table. Four enemies guard the open garage door. As much as you would like to run outside to escape, the guards will gun you down if you try this.

Instead, wait for the rear guard to walk out toward the three at the open garage door.

While all four have their backs to you, creep up to the next set of stairs and quickly shuffle up to the top before they notice that you’ve slipped past them.

Waypoint 3

There is a lone guard in the room at the top of the stairs. He’s talking on his walkie-talkie and staring out the slats in the boarded-up window at the back of the room when you arrive. Quietly sneak up behind him and silence him with a stealth kill.

Waypoint 4

Open the door to your right. A guard struggles with you as you enter the hallway, but a sniper’s bullet cuts him down. Immediately duck off to the doorway on your left to avoid a second deadly sniper bullet.

The sniper has set up on the building across the street and fires through the gaping hole at the end of the hallway. Unfortunately, you have to pass down that hallway to retrieve your equipment.

Sprint along the left wall and drop prone at the end next to the boarded-up doorway.

Crawl under the boarded-up doorway and into the adjacent room. You’re safe in here. Retrieve your equipment and heal back up to full with the nearby medkit if you feel the need.

Expert Mode

  • Distance: Approximately 115 meters
  • Wind: 0 meters/second (no wind)
  • Magnification: 9x

The only thing that makes killing the sniper outside the school building a difficult shot is that he has the drop on you. As soon as you peak your head out, he zeroes in quickly and fires with deadly accuracy.

From a prone position, inch out with as much cover as you can and take the shot as soon as you see him. The bullet will not move because of wind and will only fall to the first reticle due to gravity.

Once you’re back to full capabilities with your sniper rifle, take on the enemy sniper across the street. Go prone and crawl back out to the hallway.

Use as much of the blown-out wall as you can for cover and try to pick off the sniper between the cracks. Don’t wait for the Hit Indicator. Shoot quickly and aim for the chest to ensure a kill shot.

Act 2: Secret 9

You can’t miss this one! It’s likely to be the easiest secret to find in the game. Look for the first film reel of the mission on the long table in the same room as your captured sniper rifle.

After you escape and retrieve your rifle, you’ll have a bonus secret as well.

Waypoint 5

With the sniper dead, you can safely proceed back down the hallway from which you originally came. When you near the first staircase, pause in the doorway and you’ll see the far door open.

Slide back into the shadows and let the lone guard walk into the room and down the stairs. When he stops on the landing, sneak up behind him and execute him with a stealth kill.

Waypoint 6

When you enter the next hallway, a shell hits the building and almost brings the whole ceiling down on you. Dust yourself off and continue on to the next set of stairs going down.

Two enemies talk at the bottom of the staircase. Wait for them to break apart before you attack the first guard. Zoom in on him for an easy shot from the top of the stairs.

Waypoint 7

Descend the stairs and pass the enemy you just killed. Follow the path that the second guard took when he broke off from the first guard. It leads you to the far room, and the second enemy stands at a new post, looking out the window.

An enemy patrol slowly motors along in the street outside the building; wait for this patrol to pass before you take any action. You can either take a shot at this guard from the doorway, or you can sneak up and cut him down with a stealth kill.

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