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Sniper Ghost Warrior 2 eGuide
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Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Essentials › Sniper Survival Kit

Attack Distances

The distance of your attack also affects how enemies react. You should always check your Range Finder before each shot to better judge your shot and anticipate how enemies will behave after you take the shot.

Short Range (Less than 40 meters)

  • You might enter this range while sneaking through enemies or attempting a stealth kill.
  • Stealth kills and headshots do not alert nearby enemies, unless they see the body.
  • Even a silenced weapon causes some noise. If an enemy is closer than 10 meters from a silenced shot, the enemy goes into Intrigued mode.
  • If you use a sniper rifle closer than 10 meters, nearby enemies go into Threatened mode.
  • The enemy engages you if he spots you. At closer than 3 meters, the enemy goes into Close Quarters mode. If the enemy is between 3 and 12 meters, he goes into Threat Close mode. An enemy is very deadly at this range. Farther than 12 meters sends the enemy to Fight from Cover.

Medium Range (40–70 meters)

  • You can successfully engage enemies with your sniper rifle. Hitting a target with your pistol will be challenging.
  • If the enemy detects you, he goes to Threatened mode. Certain enemies may try to flank you.
  • If there’s a stationary machine gun in the vicinity, an enemy may decide to man it. An enemy machine gunner can fire greater distances and pin you down.

Long Range (70–120 meters)

  • You can successfully engage enemies with your sniper rifle. Pistols are useless at this distance.
  • If the enemy detects you, he goes to Threatened mode. Certain enemies may try to flank you.
  • If there’s a stationary machine gun in the vicinity, an enemy may decide to man it. Due to bullet scatter, these machine gunners are less deadly but still constitute a serious threat.
  • Your main concern should be enemy snipers at this distance. They are as lethal as you.

Very Long Range (over 120 meters)

  • You can successfully engage enemies with your sniper rifle. Pistols are useless at this distance.
  • If the enemy detects you, he goes to Threatened mode. Certain enemies may try to flank you.
  • Enemies take longer to locate you.
  • In certain locations, enemies may arrive in vehicles.
  • Your main concern should be enemy snipers at this distance. They are as lethal as you.

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