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Sniper Ghost Warrior 2 eGuide
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Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Walkthrough › Mission 5: And Justice for All

5.2 Waypoints 1-7

Waypoint 1

Merinov leads Maddox and you from the mission’s starting point to the door of an apartment building down the street. Throughout the mission, follow Merinov (or Maddox) and listen for voice prompts that may give you clues to the surroundings or appropriate tactics.

Waypoint 2

Maddox takes point and stands next to the first corner inside the apartment building. He tells you to wait and seek cover as an enemy vehicle wheels by on the road outside.

After the vehicle passes, he instructs you to take out the enemy by the window. When you turn the corner, you’ll see an enemy in the rubble by the destroyed far wall.

Even though he’s an easy target, don’t shoot this enemy yet. If you do, the enemy behind him sees the body drop and raises the alarm.

Instead, sneak up to the rubble wall without letting the first enemy see you. Turn to your left and look down the hallway. An enemy stands at another door with his back to you.

Aim for the head and put him out of his misery.

Approach the doorway leading toward the first enemy you left alone moments before. Don’t enter the hallway, though, until you’re sure he isn’t looking in your direction.

This guard paces a lot, so you’ll have to use your minimap to determine which way he is facing and act only when he has his back to the doorway. Step out, zoom, and fire a kill shot quickly.

The last guard on the first floor carries on a conversation on a walkie-talkie in the back room. Snipe him from the hallway before he can spot you.

Waypoint 3

Meet Maddox and Merinov upstairs. They take positions behind the blasted wall that looks across the debris at two more enemies. Maddox sends you upstairs to pick off the enemy patrolling one floor above.

Drop prone on the mangled landing at the top of the stairs. Crawl out to the edge and look to your right. The second enemy, barely visible in the shadows, overlooks the ruined rooms below. While you assassinate him, Maddox times his shot below to remove the second guard at the same time.

Achievement Unlock: Death’s Scythe

  • Xbox 360 Gamer Points: 30
  • PlayStation Trophy: Silver

By this point in the game, you should be able to execute a headshot with your eyes closed, or close to it. Once you cap your fiftieth headshot, you’re awarded the “Death’s Scythe” achievement. You can speed this up by making double headshots, tallying two for the price of one.

Act 2: Secret 5

The first secret in mission 5 is inside the first apartment building. After you dispatch the initial enemies, follow Merinov and Maddox up to the second floor. Merinov will say that you need to go up one floor, but don’t follow him yet.

Cross the room with the hole blown in its outer wall and you’ll find the film reel on the desk in the back corner.

Waypoint 4

Merinov and Maddox worm through the rest of the debris-filled apartment. Follow them until they climb the stairs into the room overlooking the massacre site.

A lone guard watches through the window the acts of genocide being committed in foul, earthen trenches only dozens of meters away. Sneak up behind him and kill the barbarian with your stealthy knife.

Waypoint 5

Your orders are to take pictures of the genocide that Major Vladic has orchestrated. You have a bird’s-eye view from the third floor of this ruined apartment building.

It isn’t a pretty sight. Human bodies are piled in the trenches and doused with gasoline. Catch the horrible acts on film before Vladic’s finished. When the camera interface turns green, snap a picture. Repeat until you have all the pictures and the entire scene has been documented.

Waypoint 6

Maddox goes nuts when he sees the horrors. He wants to go kill Vladic, and there’s no stopping him. Merinov reluctantly agrees to lead you to Vladic. Exit the apartment door into the parking lot.

As soon as you enter the parking lot, seek cover. A large enemy patrol drives by on the road to your left. You don’t want to get into a firefight with them, so duck behind the dumpster or the wrecked car beside the road. Once the patrol passes, Merinov opens the back gate and you can continue.

Waypoint 7

Merinov eventually takes you through the inside of a toppled bus. It provides excellent cover from a host of enemies off to your left. After Merinov moves the piece of metal blocking the front, you can exit behind two more guards.

You and Maddox have to take these two out together. Creep up behind the enemy on the right, with knife in hand. Maddox sneaks up behind the left one. While you perform a stealth kill, Maddox does the same, but he keeps stabbing the corpse in a fit of rage. You have to calm him down before you can continue.

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