Prima Games eGuides
primagames.com Browse Redeem a code Help
Sniper Ghost Warrior 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Essentials › Sniper Survival Kit

Movement

You can use any of three stances during your mission: standing, crouching, or lying on the ground (prone). Standing is only good for peeking over obstacles if you need to survey an area, and even then, you should only pop up for a second so that you don’t get spotted.

Crouching will be your main stance; it’s your default position for moving slowly, but steadily, and being able to line up a standard shot at a moment’s notice. Dropping prone affords you great cover—you’re low to the ground, after all—and steadies your aim, especially for long-range shots, but it limits your movement to a crawl.

Advanced Sniper Tactics: Tree Stacking

“Use ‘tree stacking’ for moving in a wooded area. The sniper employs this movement techniques by making sure that there is always a tree between the sniper and the target. This ensures that the sniper always knows where the target is and the target has great difficulty in spotting the sniper. If the sniper is not stalking in a wooded area, he can still use the principles behind tree stacking by keeping cars, rubble, buildings or high ground between the sniper and the target while he approaches the hide.”

—Special excerpt from the “Sniper Tactics and History Book”

Enemy position dictates how you should move. Most of the time you don’t have to move; you should stay still in cover and pick off all targets until the coast is clear. When you do need to move, make sure you know where all the surrounding enemies are located before you take off.

If you want to cross an open space like a field, for example, and there are no enemies in sight, stand up and sprint to the other side before others arrive. If you’re in average terrain with lots of cover spots like rocks and trees, crouching tends to attract the least attention.

In heavily guarded areas where you have to stay put or where you have to move only a short distance, crawling in the prone position may be the best option.

Caution

When you get tired after running, aiming becomes harder. Your scope moves more and you can’t hold your breath until you rest and your pulse calms down.

Advanced Sniper Tactics: Hand-Railing

“If your route takes you parallel to a road or trail, consider ‘hand-railing’ the road or trail. Hand-rail a road by maintaining a fixed offset from the road and traveling through a region near the road with good concealment. For example, if there is a road that passes through a wooded area, stay in the forest but keep the road in sight so that you can use it as a continuous landmark and monitor its traffic. But take care to remain concealed from view by those who would use the road.”

—Special excerpt from the “Sniper Tactics and History Book”

Keep reading with a free account

The first 3 sections of Sniper Ghost Warrior 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousRecon NextUsing Cover