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Sniper Ghost Warrior 2 eGuide
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Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Essentials › Sniper Survival Kit

Enemies

Whether in the Philippines (Act 1), Sarajevo (Act 2), or Tibet (Act 3), there are two basic enemy types: those with assault rifles and those with sniper rifles. Both are dangerous; combat the two different weapon types on your terms if at all possible.

Assault Rifles

The vast majority of enemies you face will be armed with assault rifles. Deadly at short or medium range, these enemies will seek cover if they know you’re in the area but can’t see you, or they will charge at you if they know your position and will outgun you quickly with a slew of bullets.

However, you have a significant range advantage with your sniper rifle. For best results, stay at long range or very long range and pick them off one by one without raising the alarm.

Sniper Rifles

Your counterpart in the field, enemy snipers have the same range as you and can be just as lethal given a shot. So don’t give them a shot. Make sure you sneak up on enemy snipers and spot them first.

If you have the element of surprise, you can line up your own shot first and take them out without a problem. If that’s not an option in a larger skirmish, prioritize snipers first; you have more time to take out enemies with assault rifles than snipers who can kill you from afar.

Tip

As the Serbians are fighting a full-blown battle in the city they are a bit more heavily armored than the mercenaries in the Philippines: sometimes a headshot might only knock off the enemies’ helmet and not kill him, but will alarm him instantly.

Enemy Behavior

Enemies start out unaware of you. In this Basic mode, enemies perform routine tasks, such as patrolling, standing at a post, and talking with other guards. If you maintain stealth and pick off your target wisely, enemies will remain in this basic state.

If something catches an enemy’s attention, he moves into an Intrigued mode. While Intrigued, the enemy interrupts his basic task, draws his weapon, and turns to the source of the noise that originally caught his attention.

After a few moments, the enemy moves toward the source of the noise.

The enemy goes into Searching mode if he knows that you are in the vicinity, but can’t see you. While searching for you, the enemy draws his weapon and alerts all nearby enemies, who also go into Searching mode.

If an enemy was attacked but not killed, and he doesn’t see you, he will go into Threatened mode. In Threatened mode, the enemy runs to the closest cover spot and remains there, trying to spot you.

Once an enemy identifies your position, he will go into the next mode: Fight from Cover. The enemy will attempt to hide in cover and shoot at you, reloading after his clip is spent.

If you close on a hiding enemy, he moves into Threat Close mode. The enemy will continue to shoot at you, but will dash for better cover when the opportunity arises. This mode may also be used if you try to sneak up on an enemy but are detected.

The enemy might also try to flank you (Closing the Distance/Flanking mode). If he is aware of your position, an enemy might close the distance and take a more advantageous position to fire, jumping from cover spot to cover spot while avoiding open spaces.

Finally, an enemy who is very close to you will enter Close Quarters mode and engage in hand-to-hand combat, possibly knocking you to the ground. If you don’t immediately respond with hand-to-hand combat yourself, or a well-place pistol shot, you will die from the assault.

Enemy Alertness

Various factors influence an enemy’s state of alertness. Keep the following factors in mind during the tense moments of your mission:

  • Distance: At very long distances, an enemy needs more time to detect you in their field of vision. If you are nearby, though, you will be detected quickly.
  • Position: A prone player is harder to detect; standing is very easy to spot.
  • Previous State of Alertness: If the enemy was alerted previously, the next contact will result in much quicker reaction. Also, alerted enemies notify other enemies around them.
  • Speed: The quicker you move, the more noise you make and the greater the chance of attracting the attention of nearby enemies.
  • Time of Day: At night enemies’ senses are limited, and it’s easier for you to avoid detection.
  • Night Vision: Some enemies, like snipers, may be equipped with Night Vision Goggles. These enemies have no restrictions on their nighttime field of vision.
  • Dead Bodies: If an enemy spots a dead body, he immediately goes into alert mode.

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