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Sniper Ghost Warrior 2 eGuide
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Contents

  • Interactive Maps
    • Maps
      • Map 1: Communication Breakdown
      • Map 2: From Out of Nowhere
      • Map 3: Leave No Man Behind
      • Map 4: Operation Archangel
      • Map 5: And Justice for All
      • Map 6: Ghosts of Sarajevo
      • Map 7: Knife in the Dark
      • Map 8: Burning Bridges
      • Map 9: Bad Karma
      • Map 10: No Loose Ends
  • Walkthrough
    • Mission 1: Communication Breakdown
      • 1.1 Overview
      • 1.2 Waypoints 1-7
      • 1.3 Waypoints 8-14
      • 1.4 Waypoints 15-21
    • Mission 2: From Out of Nowhere
      • 2.1 Overview
      • 2.2 Waypoints 1-7
      • 2.3 Waypoints 8-14
      • 2.4 Waypoints 15-16
    • Mission 3: Leave No Man Behind
      • 3.1 Overview
      • 3.2 Waypoints 1-7
      • 3.3 Waypoints 8-13
    • Mission 4: Operational Archangel
      • 4.1 Overview
      • 4.2 Waypoints 1-7
      • 4.3 Waypoints 8-14
    • Mission 5: And Justice for All
      • 5.1 Overview
      • 5.2 Waypoints 1-7
      • 5.3 Waypoints 8-14
      • 5.4 Waypoints 15-22
    • Mission 6: Ghosts of Sarajevo
      • 6.1 Overview
      • 6.2 Waypoints 1-7
      • 6.3 Waypoints 8-14
      • 6.4 Waypoints 15-21
      • 6.5 Waypoints 22-28
    • Mission 7: Knife in the Dark
      • 7.1 Overview
      • 7.2 Waypoints 1-7
      • 7.3 Waypoints 8-15
    • Mission 8: Burning Bridges
      • 8.1 Overview
      • 8.2 Waypoints 1-7
      • 8.3 Waypoints 8-15
    • Mission 9: Bad Karma
      • 9.1 Overview
      • 9.2 Waypoints 1-7
      • 9-3 Waypoints 8-11
    • Mission 10: No Loose Ends
      • 10.1 Overview
      • 10.2 Waypoints 1-7
      • 10.3 Waypoints 8-11
  • Essentials
    • Sniper Survival Kit
      • Sniper Survival Kit - Introduction
      • Your Screen
      • Personal Stats
      • Mission Planning
      • Minimap
      • Recon
      • Movement
      • Using Cover
      • Target Selection
      • Reloading
      • Enemies
      • Attack Distances
      • Exit Strategies
      • Difficulty Settings
    • Weapons
      • Weapons
  • Multiplayer
    • Mutliplayer
      • Multiplayer - Introduction
      • Multiplayer - Advanced Cover Tactics
      • Multiplayer - Resort
      • Multiplayer - Sarajevo Downtown
  • Achievements
    • Achievements and Trophies
      • Achievements List
      • Difficult Achievements
  • Videos
    • Videos
      • Video 1: Communication Breakdown
      • Video 2: From Out of Nowhere
      • Video 3: Leave No Man Behind
      • Video 4: Operation Archangel
      • Video 5: And Justice For All
      • Video 6: Ghosts of Sarajevo
      • Video 7: Knife in the Dark
      • Video 8: Burning Bridges
      • Video 9: Bad Karma
      • Video 10: No Loose Ends
      • Back to School Achievement Video
      • Guardian Angel Achievement Video
      • Hangman's Knot Achievement Video
      • Hazardous Materials Achievement Video
      • Karma Chameleon Achievement Video
      • Laugh and Nemesis Achievement Video
      • Solid Sandman Achievement Video
  • Bonus Content
    • Developer Interview and Art
      • An Interview With Michael Sroczynski
      • Art
    • Sniper Tactics Book
      • Sniper Tactics Book - Introduction
      • Royce Coleman Bio & Introduction
      • Preparation
      • Getting There
      • In The Hide
      • Taking the Shot
      • Getting Out
      • Shooting Positions
      • Psychology and the Sniper
      • Sniper History
      • Sniper Rifles

Sniper Ghost Warrior 2 Guide › Essentials › Sniper Survival Kit

Difficulty Settings

Going on task force missions is hard work. If you choose Medium difficulty, expect to test your sniper skills. If Medium is a bit too difficult, switch to Casual difficulty to help you get through. For a real challenge, try Expert mode.

On Casual and Medium difficulties, you have access to the ever-useful Hit Indicator. When you zoom in on a target, wait a few seconds and a small, red dot will appear on your reticle.

This dot represents where the bullet will strike when factoring in distance (gravity effects, which pull the bullet down) and wind (air currents, which push the bullet left or right).

Notice that the bullet’s impact point is rarely directly in the center of your reticle. Waiting for the Hit Indicator gives you far greater precision; however, it does take longer to line up the shot and won’t be effective when you have to make quick shots under duress.

Tip

You have access to more medkits and ammo in Casual and Medium modes.

Expert Mode

On Expert mode there is no Hit Indicator; you must calculate the effects that gravity and wind will have on bullet trajectory on your own. All the information you need is at the top of your scope when you zoom in with your sniper rifle.

At the top left is your distance in meters (marked with a double-sided arrow icon).

In the middle is your wind force (marked by a flag icon) and wind direction (marked by the bar beneath the numbers). The force is represented by meters per second, and the directional bar visually shows the wind blowing left or right; the longer the bar, the greater the force on the bullet.

At the top right is your magnification settings (marked by a small target icon).

You should always aim for a headshot in Expert mode. If gravity doesn’t affect the bullet too much, you will still end up with a headshot. For a longer shot, gravity will drop the bullet, but if you’ve lined up a headshot, in most cases the bullet will still strike the torso for a kill, even with gravity drop.

To compensate for wind, make sure your reticle is centered on the target so that if the bullet drifts left or right it will still strike flesh.

Of course, each weapon has different ranges and calibrations. When you first use a new weapon, experiment with it to get the right feel. On your first isolated target during a mission, zoom in on the enemy, calculate the offset from gravity and wind, and take the shot.

If you hit head, neck, or torso, then you’re good. If you miss, recalibrate for each subsequent shot until you hit. Pay strict attention to how far off the bullet hits from the reticle’s center; that’s your baseline shot at that distance and wind.

Based on the distance and wind in future shots, you should be able to adjust your kill shots quickly.

On your first mission, for example, your starting sniper rifle zooms at 3x and 9x magnifications. A close- or medium-range shot at 70 meters or less with no wind will hit very near the center of your reticle.

At a long-range shot of 120 meters with minimal wind, the bullet will drop to just below the first reticle line on the scope. For a very long shot of 300 meters with minimal wind, the bullet will drop to approximately the third reticle line.

Even longer shots will drop farther down your reticle lines, so headshots turn into torso shots and torso shots will likely miss. Wind force of 1 or 2 meters won’t stray the bullet too far; stay centered on the target and you’ll hit without a problem.

Wind force of 3 to 5 meters will move the bullet out to approximately the first reticle line to the left or right on long-range shots or less. Any wind force higher than 5 meters will seriously push your bullet in the wind direction, so aim accordingly.

For more details on the various weapons and their calibrations, see the “Weapons” chapter.

How Difficulty Setting Affect the Game

Game Factor Casual Setting Medium Setting Expert Setting
Medkit Placement 1 after each main encounter Standard placement of medkits 1 medkit across each mission
Ammo Placement Ample ammo across each mission Standard placement of ammo Very little or no ammo across each mission
Ballistic Factors No ballistic factors (bullet hits directly in the middle of the crosshairs) All ballistic factors present All ballistic factors present
Hit Indicator No need Yes No
Tagged Enemies Only when the spotter/dispatch indicates enemies Only when the spotter/dispatch indicates enemies Only when you tag enemies through the binoculars
Indicator Icons (kill, shoot at, clear area) Yes Yes No
Highlighted Objects (to shoot at or interact with) Yes Yes No
Hold Breath (slo-mo while aiming) Yes Yes No, but holding breath is possible to steady the scope
Navigation Waypoints Standard placement Standard placement Fewer waypoints

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