Prima Games eGuides Army of Two: The Devil's Cartel eGuide

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Army of Two: The Devil's Cartel Guide Walkthrough Mission 9: Assault

Chapter 39: The Assault


Alpha and Bravo are fortunate. They don’t have to wait five years like Fiona did to have their vengeance against Esteban Bautista and Eliot Salem. Riding in with some of Mexico’s finest, the remaining T.W.O. operatives in the field are set to stage a counterattack on a La Guadaña training facility.

It’s no longer about the money. This is about justice. Well, the money isn’t too bad, either.

Chapter 39: The Assault

A frontal assault powered by little more than bravery or insanity can only be a costly one. Shortly after exiting the T.W.O. vans, the assault force is met by hostile ground forces scattered throughout the ruins. The hired mercenaries are still a threat, but mixed among them are Los Soldados, the military-equipped elites of the cartel. All members of Los Soldados wear protective helmets that can resist a headshot. The fighting here can be particularly brutal since Los Soldados elites can take more punishment than the thugs and mercs you’ve fought thus far.

You can try to advance up the center dirt road, but even though there is some cover, you’ll probably just get flanked and killed by the enemies using the ruins on both sides of the road , if not splattered outright by incoming mortar fire. Your allies, and even Alpha and Bravo themselves, will shout out mortar and RPG warnings. Those are typically your cues to find some cover. Your ultimate goal is to get to the front door of the hacienda, where Bautista and Salem hopefully await.

Watch out for Brutes as you reach the end of the ruins. It’s an exceedingly unpleasant surprise to be flanked by them when you’re moving quickly forward.

As you get to the edge of the ruins in front of the hacienda, MMGs placed inside the two towers overlooking the ruins open up on you. Build up your Overkill meter by shooting at the MMGs, and when you have the ability to do so, trigger Overkill and blast the two towers into rubble. Try to do this with a single Overkill; if you can save one for later, it will make completing the chapter a bit easier. Afterward, rush to the hacienda and breach the door with the survivors of the assault .

Once inside, it becomes apparent that Bautista is far from a helpless coward when cornered. Blinded by rage, Fiona chases after the overconfident drug lord.

Alpha and Bravo try to go after her, but a cartel attack chopper blasts the pair with a missile, wounding Bravo and separating him from Alpha.

If you’re playing as Alpha, you have fight your way across a balcony to flank the troops that are closing in on Bravo . Work fast! Bravo is bleeding out from his injury, and the cartel troops will go after him and speed up the process by adding more bullets to his body. Stabbers may try to slow you down, but don’t let them waste your time and allow them to grapple you! Do not stop running until you manage to flank and kill the hostiles shooting at Bravo.

If you’re playing as Bravo during a co-op game, do your partner a favor and drag yourself to the nearby empty fountain for cover. Control yourself, and don’t go too crazy with your pistol. If you get the full attention of the first group of hostiles shooting at you, you’re probably a dead man.

Once Alpha gets Bravo back on his feet, you have to deal with multiple waves of mercenaries coming into the fountain plaza from two separate directions . Use the fountain itself for cover while you deal with the hostiles coming at you. After the mercenaries run out of bodies to throw in front of your bullets, exit the plaza and head deeper into the hacienda.