Army of Two: The Devil's Cartel Guide Walkthrough Mission 6: Salvation
Chapter 19: Among the Dead
After the disastrous rendezvous at the hotel, Alpha, Bravo, and Fiona make their way to a church that the cartel has converted into a secret base of operations. Fiona is convinced that Mayor Cordova was taken here immediately after his capture, but the trio will have to fight their way through an army of La Guadaña mercenaries in order to discover if she is right or wrong.
Chapter 19: Among the Dead
The church can’t be approached from the front entrance. The presence of MMGs and patrolling guards means that the resulting firefight would cost the team their advantage, the element of surprise, so Fiona suggests taking a route with less resistance. Head toward the waypoint
. Don’t fire your weapons or try to approach the front entrance, as this will trigger an alarm and force you to restart the chapter. Breach the door to proceed into the graveyard.
Climbing up the cargo container ramp puts you in a position that overlooks the first part of the graveyard, which is filled with cartel thugs and mercs on roaming patrols. Alpha and Bravo suggest a stealthier approach to entering the graveyard, but the moment you drop any of the thugs, the whole place goes on alert and your enemies take defensive positions behind tombstones and other pieces of stonework. You can try staying at the elevated position, but the cover there is essentially a set of flimsy wooden boards that will not survive long under fire. Take out as many enemies as you can, but be prepared to drop down into the graveyard to continue the fight.
In addition to the hostiles that start off in the graveyard, reinforcements arrive through an entrance on the far side of the graveyard from your entry point
.
The next section of the graveyard
has more cover than the previous area, and the cartel steps up its resistance significantly. Your enemies start off near larger and tougher grave markers and coffins
, which act as superior cover in comparison to what is available on your half of the graveyard.
Clearing out the second graveyard gives you a moment to take a breather, but approaching the exit to the next section triggers an ambush. A mercenary Brute kicks the door down, supported two other mercs. At the center of the graveyard behind these ambushers, a pair of snipers hide in the small balcony that rests on a series of support pillars
. Bravo suggests that either himself or Alpha be boosted up to the former sniper post in order to get a better look at the surroundings.
Whomever you decide to boost up to the sniper post, get ready for a brutal fight. Cartel mercs begin hopping over one of the stone walls
in an attempt to overwhelm you with sheer numbers. Cutting enough of them down will trigger a second wave of attackers climbing over the wall on the opposite side of the yard
. If you’re manning the sniper post, be aware that the thin retaining wall is easily destroyed by incoming fire. Be prepared to shift to a different position if your cover becomes completely ruined.
After killing off both waves of attackers, another door leading further into the graveyard is kicked down by a mercenary
, with more behind him sprinting toward defensive positions inside small stone huts
. They are attempting to bar entry to the underground mausoleum that you need to pass through to reach the forest, where hopefully Fiona’s prediction of lighter defenses actually pans out.