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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 7: Enemy Territory

Chapter 26: Behind Enemy Lines


Surviving an epic train wreck is just another day at the office for Alpha and Bravo, but they can’t relax just yet. La Guadaña’s army of mercenaries has managed to take Mayor Cordova to the town of Ladera, staying one step ahead of T.W.O. Meanwhile, Alpha and Bravo’s crash site is surrounded my a large contingent of mercenaries. They will need to fight their way out of this death trap with Fiona, and then resume the chase for the mayor.

Chapter 26: Behind Enemy Lines

Things are looking pretty bad when you start the chapter. The trainwreck has made a barrier that surrounds you almost entirely. Cartel thugs and mercenaries are climbing over the twisted wrecks of train cars , and you’ve got limited cover near the wrecked truck. Fiona is pinned down under the truck, but you can’t help her until you take down the first wave of hostiles. After the first set of attackers goes down, Alpha and Bravo must fall back to the truck and help lift it off of Fiona. Another wave of cartel members climb over the train cars as soon as Fiona is free.

Eventually, RPG-wielding mercs take up positions on top of the train cars while more hostiles continue to converge on the area. As soon as they are called out, find them and kill them, and then continue taking out the other mercs until the area is secured. Alpha tries to call for assistance from any surviving T.W.O. operatives in the city and learns from Rios that Pike and Bradley are still in the area, but that they are under heavy fire. Head toward the gate indicated on the HUD to escape the rail yard .

OVERKILL

The battle at the rail yard is a great place to use alternating Overkills. It’s the most populated battle against the cartel in this chapter.

Initially, there are no hostiles as you push through the slums, but you eventually encounter a pair of mercs protecting an alleyway . They start off unaware of your presence, making for easy takedowns. As you walk past their corpses, Fiona splits off from Alpha and Bravo in search of a new truck and some painkillers for her injuries. Alpha and Bravo must boost each other up over a wall to proceed . Pike and Bradley radio in that they have confirmed Cordova’s location and are ready to rescue him from the cartel. Alpha and Bravo must now get to the rooftops to take out a sniper nest.

A small squad of mercenaries block your climb to the rooftops, but considering what you started fighting against, this is almost pedestrian in nature. Eliminate them and climb up the indicated stairwell . You will eventually locate an entrance to a small room where you hear the attempt to rescue Cordova go down over the radio. Pike is KIA, but Bradley has secured the mayor and needs you to provide sniper cover.

Two snipers man the rooftop nest just outside of the small room. Kill them to end the chapter.

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