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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 7: Enemy Territory

Chapter 27: Guardian Angel


Chapter 27: Guardian Angel

Man the AMR-50 sniper rifles at the rooftop position. It’s time to provide long-range support for Bradley and Mayor Cordova. As soon as you take up a rifle, you’re stuck in-scope for the duration of the chapter. The mayor and Bradley are clearly marked by blue HUD icons, while any hostiles closing in on them will be marked with red icons. Work quickly, as they can catch up to your allies and kill them, causing you to fail the chapter.

Tip

All throughout the street Bradley and Cordova travel through are numerous explosive canisters that can be used against the enemy. This can score you some juicy multi kills. Also, if you’ve got any Overkill on standby and you’re feeling unconfident about your sniping skills, a Double Overkill can make sniping moving targets very easy. Another thing to keep in mind is that you’re far enough away from your targets that you’ll have to compensate for bullet travel times. Don’t be surprised if you miss a few shots while the enemy is on the move.

Your first targets are four cartel mercenaries who are close behind Bradley and the mayor. They pass fairly close to an explosive canister.

Two more mercenaries will follow the first four once they are killed. As they advance toward Bradley and Cordova, another pair of mercenaries will enter the area from the right side of the street, one from an alley, and another taking position on a rooftop.

Another four mercenaries come from outside a building that is closer to your position, meaning you’ll have to angle your aim down more in order to catch them. Once they’re dealt with, a truck comes barrelling around the street corner. Take out the driver before he runs down Bradley and Cordova.

Even with the driver dead, the truck continues forward and almost kills the mayor and Bradley. In the confusion, Cordova sprints off in terror, and Bradley, already suffering injuries from trying to save the mayor, loses contact with him and is not able to pursue. Alpha and Bravo must now descend into the slums in order to track Cordova down.

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PreviousChapter 26: Behind Enemy Lines
 NextChapter 28: Manhunt