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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 6: Salvation

Chapter 25: Special Delivery


Chapter 25: Special Delivery

After everything you’ve been through today, it’s nice to be able to kick back with the pair of machine guns found in the back of the van, and just let loose all over the cartel pursuers. Concentrate on killing the drivers to cause the vehicles to spin out of control. You can also shoot out their tires or kill the passengers trying to shoot at you. Blowing up the vehicles is also an option, but it can take a lot of ammo to do so unless you’ve got Overkill ready.

Bautista’s limo manages to cut Fiona off, sending them onto the freeway going in the wrong direction. Alpha discovers that the moving van is apparently stocked with a convenient cache of anti-tank mines. Surely these will convince the pursuing mercenaries that they’re working for the wrong boss. Continue wrecking cartel vehicles while Fiona tries to maintain pursuit. Note that only Alpha has access to the mines, and he’s limited to ten of these day-ruiners.

After a slight mishap with a rocket propelled grenade that rips the roof off of the moving van, a cartel destroyer crashes onto the road, trying to run you down. You need to tear apart this wheeled monstronsity using Overkill boosted firepower and any remaining mines you have, and by destroying fuel tanks at the nearby refinery that Fiona drives past.

Growing tired of shooting at the undying destroyer, Alpha decides to take matters into his own hands and leaps onto the destroyer’s hood when it gets close enough. Quickly mash the button indicated on screen to plant your C4. The ensuing blast finally disables the destroyer and flings Alpha back into the van. Both vehicles come to a rest in the middle of a railroad yard.

This is an active rail yard with trains actually passing through it. The results are predictably devastating.

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PreviousChapter 24: Loose Cannon
 NextChapter 26: Behind Enemy Lines