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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 5: Last Resort

Chapter 18: Room Service


Chapter 18: Room Service

The elevator ride is fairly uneventful, but once the trio get to the floor where P.I. and Castle are supposedly located, they find that only their bullet-ridden masks remain. A cartel heavily clad in a red ballistic mask tosses the masks to Alpha and Bravo before retreating into a corridor. El Diablo, the feared La Guadaña liuetenant, has made his grand appearance. He leaves behind a Brute mercenary and several thugs for you to contend with.

The corridor is blocked off, forcing you to take a detour to the right though another part of the hotel construction. Be ready to handle a number of thugs and mercenaries. Push through them and get to the stairwell at the end of the corridor . El Diablo has fled upward.

The next corridor is similar to the first, although there is nothing preventing you from traveling straight down it and avoiding the open rooms on the right side . Advance with caution, as cartel troops tend to be hiding in the side rooms. It’s safer to make a sweep of them to avoid unpleasant surprises.

The room at the end of the corridor demands some extra caution. Construction materials are scattered throughout the area and can help obscure enemy positions. You’ll have to sweep around to the right shortly after entering the room to clear out all hostiles.

Once the room is secured, the team interrogates a surviving cartel merc to learn that Cordova was moved to the church Fiona had suggested they investigate first. With this new knowledge, the group moves down the next corridor when a massive explosion rocks the hotel. El Diablo appears on a helicopter that hovers over the hole in the rooftop, taunting the T.W.O. operatives before triggering another catastrophic blast that collapses the corridor and sends the group down to the floor below.

A pair of mercenaries confront you as soon as you regain control, but shortly after you gun them down another scene plays out while the threesome argue over whether or not they should proceed through a doorway as the hotel continues to collapse all around them. Their hand is forced when the whole building lurches violently, throwing them through the door and sending them sliding down a burning, collapsing hallway filled with cartel gunmen. You’re stuck using a pistol during this segment, and you can definitely be killed by enemy fire if you’re not fast on the draw.

The corridor ends in an abrupt drop several stories down into the hotel swimming pool, and the team manages to drag themselves out of the water relatively unscathed. Now that El Diablo has made his play in this war, it’s clear that the resistance around the church will be fierce, but that isn’t enough to intimidate Alpha and Bravo.

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 NextChapter 19: Among the Dead