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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 3: Rally Point

Chapter 9: Into the Chaos


Chapter 9: Into the Chaos

This is a short but potentially brutal chapter given the nature of the environment you’re travelling through: a marketplace filled with interconnected paths and alleys, with lots of blind corners for potential ambushes. The first alley you reach continues straight until it hits the wall of the market, with a number of small alleys you can use to travel deeper into the market to reach the exit. Among the first group of enemies, you’ll encounter Stabbers. These crazed enemies run at you as fast as they can in hopes of burying their knives inside your skull plate.

Suggested Armament

If you’ve purchased the ASG Combat Shotgun, the weapon really comes into its own here. The narrow alleys give your enemies few places to run when they’re trying to evade the wrath of this shotgun.

The interconnected alleys make for a very fluid combat environment which demands that you constantly check your flanks as you advance. Depending on how you decide to advance through the market, you can find yourself flanked very quickly—especially if you’re carelessly sprinting through the area. A good rule of thumb is to stick to the far sides of the market as much as is possible in order to limit the directions enemies can attack you from. The thugs tend to rush out from the central alleyways . If you’re playing with a friend, you can easily turn the market against the cartel, setting up lethal crossfire by advancing down separate alleys, killing anything caught between the two of you.

The area near the market exit can be a bit tricky if your enemies have managed to slip away from you in significant numbers. There are a lot of small pieces of scenery which can potentially hide opportunistic gunmen. Sweep through this area carefully and make your way to the exit.

OVERKILL

If Alpha and Bravo trigger a Double Overkill as soon as you enter the market and make contact with the enemy, it is quite possible to make your way to the exit and kill every single thug in the area before it runs out. This is not a bad way to earn some extra cash, although in terms of pure spectacle you might find yourself better served by saving the Double Overkill for the start of the next chapter.

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