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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 8: Narco Hell

Chapter 33: Game Face


Chapter 33: Game Face

The room at the top of the stairs contains your ballistic masks, as though they were waiting for you. After donning them, continue into the next area where you are confronted by a contingent of fully armed mercenaries. The opening section of this firefight can be quite brutal. In addition to the pillar room being protected by mercs, the various side rooms contain additional hostiles , and the corridor leading out of the area is a cover-filled gauntlet. Look for grenades on merc corpses, and don’t be afraid to use them.

Suggested Armament

You can stop relying on pistols now that the cartel mercenaries have graciously offered their lives and weapons up to you. Consider snagging an ASG Combat Shotgun from one of the corpses—the ranges here are short enough that the weapon really shines, particularly during Overkill.

OVERKILL

This first firefight can be pretty harsh without Overkill because you have to be very methodical when clearing your flanks as you press forward. If you have it available, trigger Overkill and rack up some solid points. Try not to trigger a Double Overkill, since you’ll probably want to save one activation for the next fight.

Climb the stairs past the first firefight. You’ll enter a two-story room with stair access to the upper floor . Mercenaries occupy the ground floor and the overlooking balconies. Make sure to take out as many balcony mercs as you can in order to thin out enemy numbers. More mercs will charge down the stairs as you approach.

The upper floor itself gains additional reinforcements as you reach it. While working your way across the first balcony, keep in mind that you’re constantly exposed to fire from the hostiles on the other side of the room. Use the pillars as safe zones. Once you clear the area, proceed up the stairs to close in on the rendezvous point with Chuy and Baker.

OVERKILL

This second firefight is why we recommended saving at least one activation of Overkill. There are enough targets here that you can refil one Overkill meter in exchange for using the other, provided that you and your partner can work through the enemy quickly and efficiently.

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 NextChapter 34: A Ray of Sun