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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Essentials › Welcome Back to Tactical Worldwide Operations

Welcome Back to Tactical Worldwide Operations

Army of Two: The Devil’s Cartel marks the return of the tactical co-op shooter franchise. Placing the maximum amount of emphasis on “co-op,” players are highly encouraged to fight their way through the city of La Puerta with a friend at their side, either through split screen mode, or through the internet on XBox Live or the Playstation Network. There’s a reason why these games are called Army of TWO. You are up against incredibly tough odds. The cartel will always outnumber you, and technically they will also always outgun you. Fortunately, whether you have a human partner to play with or you rely on the backup of your AI-controlled assistant, you have a distinct advantage over anything they can send your way: there are TWO of you. What chance have they really got?

This guide will teach you the basic gameplay fundamentals of Army of Two: The Devil’s Cartel, and how to take advantage of those basic skills to transform the duo of Alpha and Bravo into the most destructive force to ever walk down a single city block. You’ll learn how and when to deploy the highly destructive Overkill ability to lay waste to a ridiculous number of gangsters (and pretty much any piece of scenery unfortunate enough to be within fifty feet of them). Everything there is to know about La Guadaña and the weapons you will use to kill them are in this book. Most importantly, this guide will walk you through every chapter of every mission on the Hard difficulty, calling out tough enemy encounters, flanking routes, and any alternate strategies you can use to cut down cartel scum like it’s going out of style.

Get your ballistic mask, get your gun, and get ready to earn that payday.

Foreword

First things first, we hope you enjoy Army of Two the Devil’s Cartel!

When we started our goal was to create a high-octane experience that players could play with a friend, brother, sister, partner and even solo! For over two years all our decisions were driven by the goal to be the ultimate cooperative action blockbuster game by mixing massive destruction, intense firefights, tricked out guns and gruesome dismemberment. We were committed to replicating the vibe of our favourite action movies.

So grab a friend, sit back and get ready for one hell of a ride!

The Army of Two team

Army of Two: The Devil’s Cartel

La Puerta is On Fire

Drug cartels have a lengthy and colorful history in Mexico. They are pervasive and present throughout society like a cancerous growth. Attempts to shut them down from the outside have met with mixed results. The legal system faces corruption on an unprecedented scale as the cartels attempt to bribe any government official, lawyer, or officer of the law that they can get their hands on. Those who cannot be bribed are intimidated into silence. If they refuse to be intimidated, they are killed. Thousands of lives join the increasing body count attributed to cartel-related violence every year.

For the people of La Puerta, the situation is almost completely beyond the control of the police and the government. The brutal La Guadaña cartel rules the city through violence and fear. Their ambitious leader seeks to take the cartel worldwide, amassing an army of followers and an arsenal of firepower fit for a third world nation’s military.

Hope has not died out entirely, however. There are still people who are willing to resist the cartel, and some who are willing to take up arms against it. The mayor of La Puerta has managed to galvanize the people into action. The battle for the city is being fought with words and bullets, and there are fighters on all sides of this war.

La Guadaña refuses to tolerate a lone politician standing in their way, and the mayor knows that he cannot rely on the police for protection. He has turned to a special contractor: a private military corporation (PMC). Tactical Worldwide Operations (T.W.O.) provides bodyguards to protect him on the eve of his re-election efforts. He sees this as a show of strength, a show that says he still stands outside of La Guadaña’s reach.

La Guadaña sees it as a declaration of war. To them, war is a means to ensure that their “business” goes unhindered, and they are unafraid to exercise this option.

For T.W.O., war is business—one that its operators have become exceedingly proficient at. This is where you come in.

NextOperational History and Character Bios