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Army of Two: The Devil's Cartel eGuide
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Contents

  • Essentials
    • Welcome Back to Tactical Worldwide Operations
      • Welcome Back to Tactical Worldwide Operations
    • Operational History and Character Bios
      • Operational History and Character Bios
    • Tactical Operations Manual
      • Tactical Operations Manual
    • Two Gear
      • The Gear Makes The Man
      • Modifications
      • Weapon Skins
      • Tactical Gear
      • Tattoos
    • The Enemy
      • The Enemy
    • Contracts
      • Contracts
    • Achievements and Trophies
      • Achievements and Trophies
    • Concept Art
      • Concept Art
  • Walkthrough
    • Mission 1: New Blood
      • Special Callouts
      • Chapter 1: Protection
      • Chapter 2: Tutorial
    • Mission 2: Cause And Effect
      • Chapter 3: Permission to Engage
      • Chapter 4: Foxhunt
      • Chapter 5: Split Decision
      • Chapter 6: Baptism by Fire
    • Mission 3: Rally Point
      • Chapter 7: Politics in Action
      • Chapter 8: Picking Up the Pieces
      • Chapter 9: Into the Chaos

      • Chapter 10: Riot Act

      • Chapter 11: Urban Chaos

    • Mission 4: Outside Contact
      • Chapter 12: Fuel for the Fire

      • Chapter 13: Observe and Detect

      • Chapter 14: Local Heroes

      • Chapter 15: Stronghold Assault
      • Chapter 16: Suicide Run

    • Mission 5: Last Resort
      • Chapter 17: Holiday Retreat

      • Chapter 18: Room Service

    • Mission 6: Salvation
      • Chapter 19: Among the Dead

      • Chapter 20: Open Season

      • Chapter 21: Rest for the Wicked

      • Chapter 22: Shadows Walk

      • Chapter 23: Into the Light

      • Chapter 24: Loose Cannon

      • Chapter 25: Special Delivery

    • Mission 7: Enemy Territory
      • Chapter 26: Behind Enemy Lines

      • Chapter 27: Guardian Angel

      • Chapter 28: Manhunt

      • Chapter 29: Fight for the Future

      • Chapter 30: Desperate Measures

      • Chapter 31: Objective Lost

    • Mission 8: Narco Hell
      • Chapter 32: Scavengers

      • Chapter 33: Game Face

      • Chapter 34: A Ray of Sun

      • Chapter 35: Rooftop Rampage

      • Chapter 36: Adrenaline High

      • Chapter 37: Mad Science

      • Chapter 38: The Butcher

    • Mission 9: Assault
      • Chapter 39: The Assault

      • Chapter 40: Down But Not Out

      • Chapter 41: Get Her Back

      • Chapter 42: Race to the Quarry

      • Chapter 43: Fish in a Barrel

    • Mission 10: Confrontation
      • Chapter 44: Burning Bridges

      • Chapter 45: No Return

      • Chapter 46: A Hero's Rescue

      • Chapter 47: The Lion's Den

      • Chapter 48: Salem On Trial

      • Chapter 49: The Devil's Due

  • Overkill Vids
    • Mission Overkill Videos
      • Mission Overkill Videos

Army of Two: The Devil's Cartel Guide › Walkthrough › Mission 3: Rally Point

Chapter 7: Politics in Action

Flashing forward five years to the present, Alpha and Bravo witness the brutal ambush on Mayor Cordova’s security convoy, only barely managing to survive themselves. La Guadaña has commenced a full scale attack on the city of La Puerta in hopes of eliminating the mayor, and even the local police are finding themselves overwhelmed. With the mayor now missing, Alpha and Bravo must fight their way through waves of cartel forces, locate Cordova, and rendezvous with any surviving T.W.O. mercenaries in the city.

Chapter 7: Politics in Action

We return to the present day as the cartel begins its surprise attack. You start facing down a gang of thugs as they rush you from the direction the convoy had traveled from. After you take them down, another group attacks from the opposite direction, climbing atop overturned vehicles to get firing angles on you. Shortly after this, a third group tries to attack from the rooftops, bringing RPGs to bear. Work quickly, as there is sparse cover available initially, and the nearby vehicles that can be used for cover will likely explode from incoming fire, causing heavy damage if not killing you outright. As a rule, when the RPG users show up, put them down first and fast, because you’ll have no time to react if they get a shot off at this range.

A short distance from where you start, another T.W.O. survivor, Amp, is making a stand on the right side of the street as more cartel thugs close in. Take out the enemies near him and he will rejoin you next to a wrecked T.W.O vehicle, assisting in your push down the street. You need to reach a stairway on the left , but more thugs on the street will block your path.

Caution

This may sound obvious, but be careful when traveling down any street or alleyway which contains many abandoned vehicles. If you see flames coming from a vehicle, it’s only seconds or a few stray rounds away from exploding. This can be useful against the enemy, but it can also be used against you.

Another cartel ambush lies in wait to your immediate left as you climb up the stairs. Use the planters for cover and cut these guys down before proceeding across the plaza to drop down into a back alley . You’ll find a set of stairs that will take you to the rooftops.

From the rooftops, you can get a good look at the drama unfolding in the streets below. Local police units have engaged the cartel to assist civilians trying to escape the warzone. You can elect to snipe from the rooftops to thin out the enemy, but this early in your T.W.O. career you most likely do not have a proper sniping implement. Either way, you need to get back down to street level and eliminate the cartel forces, once again taking care around any abandoned vehicles. Once you manage this, duck into an alley on the right-hand side of the street to complete the chapter.

OVERKILL

If you’ve been synching well with your partner, it’s likely that you have filled your Overkill meter during the earliest parts of the chapter. Activating Overkill mode during this chapter’s final firefight is a safe way to rack up some extra points. However, saving your Overkill for the next chapter can offer you an additional solution to a small problem at the start of the next chapter.

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