Prima Games eGuides Army of Two: The Devil's Cartel eGuide

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Army of Two: The Devil's Cartel Guide Walkthrough Mission 3: Rally Point

Chapter 8: Picking Up the Pieces

Chapter 8: Picking up the Pieces

After Amp is unceremoniously cut down by an MMG placed at the far end of an alley, you’re forced to find a way to deal with this enemy position. This is where the game teaches you about special Flanking Routes. You or your partner can be boosted up to the rooftop on the right side of the alley . Some cartel thugs will try to stop the man that takes to the rooftop. It’s up to them to flank the MMG and kill the gunner , allowing the player in the alley to proceed.

With the gunner taken out, you can now turn your attention to the left as you leave the alley. Another street filled with cars and thugs awaits you here. If you burned Overkill to clear the gun, you can re-earn some of your meter on these foes. Alpha and Bravo can also man the MMG themselves to lay total waste to the thugs and the street itself.

Things get a bit more complex when you make the next left . A stairwell leads you to a raised street filled with more thugs and cars. You can take to the upper street, wipe out the enemy stationed there, and then use the elevated position to take out the thugs on the lower street . If you’re playing with a partner, you can split up and take the lower and upper streets separately.

Watch out for this RPG thug on the rooftops . He doesn’t show up right away, but keep him in mind as you advance.

The two streets merge together near the RPG user’s position, and the abandoned vehicles here mark the final firefight of this chapter. Despite merging, the street is wide enough to allow for some flanking maneuvers. Clear out all hostiles, and then proceed to the waypoint to complete the chapter and take a well-earned breather.