Prima Games eGuides Army of Two: The Devil's Cartel eGuide

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Army of Two: The Devil's Cartel Guide Walkthrough Mission 6: Salvation

Chapter 23: Into the Light


Chapter 23: Into the Light

Shortly after the chapter starts, you reach a spot where you need to boost your partner up into a secret warehouse. The enemies inside will not detect your presence until you try to take out the first two guards close to your point of entry . Thankfully, there’s no need to stick with your light-emitting pistol since the warehouse is decently lit. Expect a Brute to be among the hostiles encountered here, but he starts far enough away that you have ample time to gun him down before he becomes a problem.

It is possible to hold position near your infiltration point and gun hostiles down as they run toward you, but some might actually slip past you and try to flank you from the left or right . Your eventual goal is to get to the locked door at the other end of the warehouse and breach it.

This door breach sequence doesn’t give you a lot of time to score a Perfect Breach. Any survivors from it will fall back toward their allies further within this section.

You can either immediately head to the right of your entrance and get direct lines of fire on hostiles in the next corridor , or you can enter the corridor from a side entrance . The corridor does contain two smaller side areas, but if you work quickly then your enemies will not get a chance to establish themselves there.

Another door breach sequence awaits, providing your first encounter with Shield Soldiers. Their protective riot shields make direct fire from your guns generally useless, but explosives, such as your grenades or the numerous gas canisters strewn about the area, can quickly flatten all the mercs here. Kick down the door on the left side of the corridor when you’re ready to proceed.

This last room contains the largest merc force you’ve seen in the storage area yet, along with a large collection of explosive barrels to use against them. Expect regular soldiers, Stabbers, Shield Soldiers, and even a Brute to be among their numbers. Try to stay close to your partner—mostly to cover each other better, but also to able to respond sooner if someone gets Wounded.

It is possible to pick up a riot shield and use it against the enemy here, but if you do pick one up you will be slowed down significantly. It can be very difficult to react should you get flanked while using a riot shield, and the nature of this last warehouse makes it very easy for such a situation to occur.

With the mercenaries dead at your feet, move through the next corridor to finally reach the entrance of the church. If things were this rough going through the back entrance, can you imagine how bad things would have been if you tried the front door?