DAMAGE:
HEALTH:
MOBILITY:
General Description
Tone is the Titan with some of the most tech and is a very well-rounded Titan loadout. Tone is loaded with the Atlas chassis, which makes it very versatile, meaning it has a decent amount of speed as well as enough armor to take a few hits before anything major happens. Equipped with the 40mm Tracker Cannon, you, the Pilot, will have to gain a decent grasp on the accuracy of the weapon because Tone’s major damage dealers require it. Tone is also equipped with a Sonar Lock, which gives you an idea of where your next threat is and how to deal with it effectively. For defense, Tone has the ability to drop a Particle Wall, which prevents a limited amount of fire.
Strategy
Tone is a Titan that is built for both offense and defense. It is also a Titan meant to take advantage of every opportunity, which means you need to keep your eyes peeled at all times. Use your Sonar Lock as often as you can and make sure to get a little bit of distance with it. This way you can see what you’re coming up against next. Using the Particle Wall is something you must be particular about because setting it out in the open area of any map still allows it to be rotated around, thus bypassing the shield. Place the shield in narrow corridors or hallways, making it impossible to fire through or around. However, there is a counter to this that you should be aware of: Titans can walk through the Particle Wall, so back off and continue firing on the enemy to neutralize the threat. Time your Salvo Core so that there is no time for your target to find cover.
Tone Abilities
| Icon | Name | Description |
|---|---|---|
|
Salvo Core | Guided missiles that follow where Tone aims. |
|
|
Tracking Rockets | Fires missiles at fully-locked enemies. ** FULL LOCK-ON REQUIRED |
|
Particle Wall | Force field blocks incoming fire on one side. |
|
Sonar Lock | Reveals enemies in an area. (Establishes partial lock.) |
Tone Kit
| Icon | Name | Description |
|---|---|---|
|
|
Enhanced Tracker Rounds | Critical hits apply two tracker marks on targets. |
|
Reinforced Particle Wall | Particle Wall lasts longer and blocks more damage. |
|
Pulse-Echo | After a short delay, Sonar Pulse echoes a second pulse. |
|
Rocket Barrage | Tracker Rockets fire two additional missiles. |