Prima Games eGuides Titanfall 2 eGuide

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Titanfall 2 eGuide Multiplayer

Game Modes

There are seven different game modes available in Titanfall 2, all with unique objectives and victory conditions. Here’s a quick rundown of all the game modes, including some tips to help your team gain the upper hand.

Bounty Hunt

Bounty Hunt is the successor of Attrition from Titanfall. In this game mode, two factions fight over bounties placed on AI-controlled units from the Remnant Fleet. The AI units attack in waves, arriving at predetermined locations on each map. Each AI-controlled grunt, Spectre, Stalker, Reaper, and Titan is worth differing amounts. When one of these units is killed, the bounty is applied to the faction’s score, appearing at the top of the HUD. The first faction to reach $6,000 wins the match.

Be careful when depositing your bonus cash in a bank; there may be enemy Pilots lurking nearby, eager to steal your money.

Bounty Values

UnitTeam BountyPilot Bonus
Grunt $10 $10
Spectre $20 $20
Stalker $25 $25
Reaper $50 $50
Titan $600 $100*

* = bonus cash is earned for simply damaging bounty Titans. A $100 bonus is earned by the player who scores the kill shot.

In addition to earning a bounty, the Pilot who performed the kill gets a bonus. Bonus cash is carried on the Pilot, accruing with each additional kill. After you eliminate each wave, two banks open on the map, allowing Pilots to deposit their bonuses. These deposits are applied to the team’s score. If a Pilot dies before depositing their bonus, half the bonus is lost. But if a Pilot is killed by an opponent from the opposing faction, the opponent takes half the dead Pilot’s bonus. Therefore it’s often more lucrative to attack enemy Pilots, particularly near the end of a wave when they’re likely loaded with cash.

Amped Hardpoint

This game mode is a variant of Hardpoint Domination from Titanfall. Amped Hardpoint is all about capturing and holding three system nodes, known as hardpoints. Capture and hold the three hardpoints on the map for your team to earn points. The more hardpoints you hold, the faster you accrue points. Capture neutral hardpoints by standing near them for a short period of time. Having teammates nearby decreases the time it takes to capture.

Stay near a hardpoint to keep it amped. Amped hardpoints earn more points for your team.

Once a hardpoint is captured, it can be amped by you staying near it, increasing its amped status from zero to 100 percent. An amped hardpoint accrues points at twice the rate as a captured hardpoint; plus they’re tougher for opponents to capture. However, hardpoints only maintain amped status when there’s a teammate within its capture zone. If an amped hardpoint is abandoned, it slowly loses its amped status. For best results, amp a hardpoint all the way to 100 percent. This gives you approximately thirty seconds to patrol the surrounding area and return before the hardpoint drops back down below zero percent. The percentage at which a hardpoint is amped has no impact on the amount of points it earns. A one percent amped hardpoint earns just as much as one at 100 percent.

You can capture enemy-held hardpoints by standing near them for a longer period of time. A hardpoint must be rendered neutral before you can begin to capture it. Amped hardpoints take even longer to capture, so consider bringing along some teammates to expedite the process. If enemies are near a hardpoint, it’s considered contested. You must find and eliminate them before any capturing or neutralizing can occur.

Attrition

If you’ve never played Titanfall before, Attrition is the best place to start. In this returning game mode, players are awarded Attrition points for scoring kills—but just not kills on other players. Attrition points are also awarded for killing AI-controlled minions and enemy Titans. The first team to reach 400 points wins the match. Or if time has expired, the team with the most points at the end of the match wins.

Grunts and Spectres arrive in drop pods—be ready to ambush them as soon as they step onto the battlefield.

Each enemy provides a different amount of Attrition points. While killing grunts and Spectres earns you a modest amount of points, you get the most for taking out enemy Pilots and Titans. However, with the amount of minions on the map, you can choose to ignore enemy Pilots and Titans and still rack up an impressive score. You get more points for taking out a squad of grunts than you do for eliminating one enemy Pilot—grunts also pose less of a threat. But take it easy when Spectres and Reapers start dropping in, as these AI-controlled enemies pose a greater threat.

Hunting minions is critical in Attrition as it earns you Attrition points and will help you call down your Titan faster. Once you have your Titan, it’s much easier to counter Reapers as well as enemy Pilots and Titans. In addition to hunting minions, focus on damaging enemy Titans to earn your Titan at a faster rate—stealing an enemy Titan’s battery and installing it in a friendly Titan is a surefire way to gain quick access to your Titan.

If you’re on the losing team, make your way to the dropship before it’s swarmed by enemy Pilots and Titans.

Capture the Flag

In this classic game mode, steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag. To score a capture, your team’s flag must be present at your base, set into its pedestal. Then, if you have the enemy flag, capture it by running through your team’s flag at your base; scoring a flag earns your team one point. While carrying the flag, you cannot drop it or throw it. However, the flag will be dropped if you’re killed. The winning team is the one with the most captures when the match timer runs out. At halftime, the teams switch sides, giving each team the chance to attack/defend each base. New to Titanfall 2, dropped flags now have a return timer, automatically returning the flag to its respective base if left untouched after a certain time period.

Speed is essential when you’re carrying the flag. Utilize wallruns and the Stim tactical ability to quickly return the flag to your base.

Last Titan Standing

In Last Titan Standing, all Pilots start in Titans. Your team must eliminate all of the enemy team’s Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans until the next round starts. However, if your Titan is destroyed, and you successfully eject, you can continue to play as a Pilot, helping your teammates eliminate the other team’s Titans.

Always stay within the line of sight of at least one friendly Titan so you can support each other.

Titan batteries spawn on the maps at predetermined locations, giving Pilots the opportunity to equip their Titan with a shield—this can be a game changer. Expect stiff resistance at these battery spawn locations, particularly at the start of a match. If your Titan is destroyed, make it your job to retrieve and install batteries in friendly Titans to give your team an edge.

Pilots vs. Pilots

In Pilots vs. Pilots, it’s all about hunting or being hunted! Kill the enemy team’s Pilots to reach the score limit and win. One point is awarded for each Pilot killed. There are no Titans in this mode, so kills do not count toward earning one. Instead, your kills count toward earning your selected Pilot boost. Your progress is visible on the circular meter in the bottom left corner of the HUD. Also, make note of the large colored circles on the minimap. These represent areas where friendly (blue) and enemy (orange) Pilots spawn. Take care when navigating the area within the opposing team’s spawn area as spawning Pilots can appear anywhere.

Keep your eye on the minimap and attack from elevated positions to get the jump on your opponents.

Skirmish

Skirmish is a free-for-all team death match-style game mode. But unlike Pilots vs. Pilots, this mode features Titans. Each kill you score earns you progress toward earning your Pilot boost and Titan. Killing enemy Pilots also nets you one point, which is applied to your team’s score. The team with the highest score at the end of the match wins.

Enemy Titans pose a serious threat, so carry an anti-Titan weapon to help take them out.

Epilogue

The Epilogue, occurring at the end of most matches, is a fun little mini game within the main match. The losing team has a point marked on their screens, showing the Evac Point where a dropship will arrive. At the same time the winning team will have an intercept marker to help them stop the opposing team from escaping. During the Epilogue, each Pilot only has one life, so once you are taken out, the match is over for you—but you can watch the remainder of the match from the perspectives of other players.

The winning team must converge on the Evac Point with multiple Titans if they hope to stop the dropship from escaping.

Each Pilot on the losing team gets merits for making it on board the dropship. But this isn’t easy because the opposing team, who just won, is looking to hunt you all down. During the main match, if you feel the team is about to lose and you have a Titan ready to call in, save it for the Epilogue. This may throw off the other team because they won’t expect you to call down a Titan since you just lost. Get underneath or close to the dropship with your Titan and eject towards the ship. Use the Cloak tactical ability to avoid getting picked off while you’re flying through the air.

The winning team gains merits for killing each Pilot or stopping enemy Pilots from escaping. The best way to do this is by locking down the intercept point, surrounding it with Pilots and Titans. But be prepared for enemy Pilots hiding inside buildings near the Evac Point or wallrunning and jumping across the map. The best way to stop the enemy team from escaping is by destroying the dropship while it waits to pick up enemy Pilots. But it takes a team effort to bring down the dropship. Three Titans concentrating fire on the ship is usually enough to bring it down before it can escape. Nuclear Ejections can also damage Evac dropships.