If you prefer engaging enemies at extreme distances, the sniper rifles are the choice for you. These are the most powerful and accurate weapons available, but they also require the most skill and patience to master, given their slow rate of fire and lengthy reload times.
Kraber-AP Sniper Rifle
| Description | Scoped heavy rifle. |
| Magazine Capacity | 4 |
| Unlocks at | Level 1 |
| Cost | 100 |
| Strengths | Exceptional damage output; precision high-powered optic |
| Weaknesses | Slow rate of fire; low magazine capacity |
Field Notes
A legacy weapon from Titanfall, the Kraber has the highest damage output of any primary weapon capable of scoring one shot-kills—no headshot necessary. That being said, this is a high-skill weapon requiring plenty of practice. There is no reticle on the HUD, so you must use the weapon’s default magnified optic to aim. Of course, it’s possible to score no-scope kills, but this isn’t recommended.
Sniping enemy Pilots with the Kraber is extremely difficult—unless they’re standing still. But in the hands of a patient sharpshooter, the Kraber can become the opposing team’s worst nightmare. Distance is your friend when you are sniping. Get to an elevated perch, away from danger, so you can pick off enemy Pilots without the risk of dying. Keep in mind that you have to lead your shot due to the weapon’s low bullet velocity. If enemy Pilots are sniping or holding a static position, this is the weapon with which to take them out.
The Kraber’s 4-round magazine and slow rate of fire makes it poorly suited for taking out minions. You’re better off tossing grenades or switching to a pistol. The RE-45 Auto Pistol is a good backup option when carrying the Kraber, giving you some much-needed rapid firepower for close-range encounters.
The powerful magnified scope attached to the Kraber makes it difficult to track targets at close and intermediate ranges. Therefore, equip the Variable Zoom optic as soon as it’s available. This allows you to switch between two magnification settings. Or choose the Threat Scope if you prefer no magnification. The Extra Ammo mod increases the weapon’s magazine capacity, and the Ricochet mod allows the weapon’s hard hitting rounds to bounce off surfaces, potentially claiming more victims.
D-2 Double Take
| Description | Twin-fire sniper rifle. |
| Magazine Capacity | 12 |
| Unlocks at | Level 16 |
| Cost | 100 |
| Strengths | Impressive damage; quick target acquisition |
| Weaknesses | Limited accuracy; slow rate of fire |
Field Notes
The Double Take is a semi-auto double-barrel sniper rifle that fires two rounds simultaneously with each pull of the trigger. When aiming through the weapon’s default sight, line up your target with the two red chevron icons. These represent the points of impact by the two bullets. This unique sight allows for quick and accurate target acquisition when engaging targets at close and intermediate ranges.
While it takes some practice, the Double Take is a formidable option for taking down enemy Pilots. When hitting with both barrels, the weapon performs like a long-range shotgun, killing with one trigger pull. But both rounds need to hit the Pilot to ensure lethality. If you miss or hit with only one round, an enemy Pilot has the chance to retaliate.
Not only is the Double Take effective against minions, it’s downright fun. Take to a rooftop or upper floor window and fire down on groups of grunts, Spectres, and Stalkers. While single torso shots are enough to eliminate grunts, you’ll need to score headshots to eliminate Spectres and Stalkers with one shot.
Given the Double Take’s limited magazine capacity, consider equipping the Extra Ammo and Speedloader mods. The Ricochet mod is fun, allowing each pair of shots to bounce off surfaces, damaging and potentially killing other enemies. The weapon’s default sight is more than sufficient for engaging threats at close to intermediate ranges. But if you want to line up shots at long range, equip the Variable Zoom optic.
Longbow-DMR
| Description | Semi-auto sniper |
| Magazine Capacity | 6 |
| Unlocks at | Level 38 |
| Cost | 100 |
| Strengths | High damage output; precision targeting |
| Weaknesses | Limited magazine capacity; slow rate of fire |
Field Notes
The Longbow is another weapon from Titanfall that benefits from a high velocity round, ideal for cross-map sniping. Unlike the Kraber, the Longbow’s smaller bullet travels much faster. Therefore, you don’t have to lead your target as much, making it easier to snipe moving targets. Still, this is not a run-and-gun weapon. Find a safe perch to snipe from before engaging targets.
While it’s easier to hit Pilots with the Longbow, it’s easier if they’re standing still. When engaging stationary Pilots, take the time to line up a lethal headshot. But when confronting moving Pilots, aim for center mass to increase the chances of scoring a hit. You’ll need to land at least two shots to a Pilot’s torso to take them down.
Like the Kraber, engaging minions with the Longbow isn’t the most efficient option. The weapon’s low magazine count requires frequent reloads, putting you at risk of taking incoming fire. Instead, switch to a pistol or toss grenades to deal with minions. The RE-45 Auto Pistol is a good backup when carrying the Longbow.
The Longbow comes equipped with a magnified optic suitable for intermediate and long-range engagements. The Variable Zoom optic provides two magnification options for greater versatility. Or if you prefer no magnification at all, go with the Threat Scope. Opt for the Extra Ammo mod to increase the Longbow’s magazine capacity. Quick Swap is another worthwhile mod, allowing you to quickly draw a pistol when confronting threats at close range.