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Titanfall 2 eGuide
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Contents

  • Introduction
    • Overview
    • What’s New?
    • The Titanfall Universe
  • Changelog
    • Updates
  • Single-Player Campaign
    • The Pilot’s Gauntlet
      • Prologue
    • BT-7274
      • Assault on Typhon
      • Field Promotion
      • The Wilds
    • Blood and Rust
      • Drainage Channel
      • Reclamation Facility
    • Into the Abyss
      • Cavern
      • Dynamic Testing Facility
    • Effect and Cause
      • IMC Advanced Research Facility
    • The Beacon
      • Interstellar Beacon Facility
    • Trial by Fire
      • IMC Airbase
    • The Ark
      • Pursuit
      • IMS Malta
      • Draconis
    • The Fold Weapon
      • IMC Fold Weapon Facility
      • Epilogue
  • Pilots
    • Overview
    • Pilot Customization
    • Preset Pilot Loadouts
    • Primary Weapons
      • Overview
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Grenadier
    • Secondary Weapons
      • Overview
      • Pistols
      • Anti-Titan Weapons
    • Ordnance
    • Pilot Kits
    • Executions
    • Pilot Boosts
    • Advanced Customization
  • Multiplayer
    • Overview
    • Controls
    • Interface
    • Pilot Fundamentals
    • Titan Fundamentals
    • Game Modes
    • Advanced Combat Tactics
    • Persistence and Progression
    • Networks
    • Identity
  • Titans
    • Overview
    • Titan Kits
    • Titan Variants
      • Ion
      • Scorch
      • Northstar
      • Ronin
      • Tone
      • Legion
  • Multiplayer Maps
    • Black Water Canal
      • Overview
      • Game Mode Strategy
    • Boomtown
      • Overview
      • Game Mode Strategy
    • Complex
      • Overview
      • Game Mode Strategy
    • Drydock
      • Overview
      • Game Mode Strategy
    • Crashsite
      • Overview
      • Game Mode Strategy
    • Eden
      • Overview
      • Game Mode Strategy
    • Exoplanet
      • Overview
      • Game Mode Strategy
    • Forward Base Kodai
      • Overview
      • Game Mode Strategy
    • Homestead
      • Overview
      • Game Mode Strategy
  • Interactive Maps
    • Black Water Canal
    • Boomtown
    • Complex
    • Crashsite
    • Drydock
    • Eden
    • Exoplanet
    • Forward Base Kodai
    • Homestead
  • Appendix
    • Key Progression Unlocks
    • Weapon Attachments
    • Titan Kit Unlocks
    • Achievements and Trophies
  • Videos
    • Hard-to-Find Pilot Helmets
      • Blood and Rust
      • Effect and Cause
      • Into the Abyss
      • The Pilot's Gauntlet
      • The Ark
      • The Beacon
      • The Fold Weapon
      • Trial by Fire
    • Multiplayer Flythroughs
      • Black Water Canal
      • Boomtown
      • Complex
      • Crashsite
      • Drydock
      • Eden
      • Exoplanet
      • Forward Base Kodai
      • Homestead

Titanfall 2 Guide › Single-Player Campaign › BT-7274

Assault on Typhon

Rocketing toward the planet Typhon in a Drop Pod, rifleman Jack Cooper finds himself thrust in the middle of the latest conflict between the Militia and the IMC. Radio chatter suggests the Militia may have been drawn into an ambush. The MCS James MacAllan has taken heavy damage from the IMC’s surprisingly robust orbital defense systems. A call to abandon ship echoes through Cooper’s comm system. If the battle above Typhon is any indication, the fight on the planet’s surface won’t be a walk in the park…

Shortly after Cooper’s lifeboat impacts Typhon’s surface, the hatch blows free, revealing a chaotic firefight between Militia troops and IMC Spectres on the planet’s surface. Armed with the Flatline Assault Rifle, take aim at the nearby Spectres. For best results, aim the glowing red “eye” at their heads. The Flatline is a standard-issue rifle carried by most Militia riflemen. While it’s capable of full-auto fire, it’s best to fire this weapon in short bursts to maintain accuracy and preserve ammo. Cooper is also equipped with the P2016 Semi-Auto Pistol. Make a habit of drawing your secondary weapon to finish off targets—it’s much faster to switch weapons than it is to reload. Take down the nearby Spectres, then follow your comrades across the battlefield.

For increased accuracy, aim down your weapon’s sights while returning fire. This provides a slightly magnified view of your target, making it easier to land those critical headshots. As you score hits on a target, the crosshairs on the HUD bloom. By default, these hit indicators are white. But if you score a critical hit, the hit indicators are red. Make note of where you’re aiming when these red hit indicators appear. This will help you identify weak spots on each enemy you encounter.

Weapon Pickups

You can pick up weapons dropped by fallen enemies—Spectres often drop the Volt SMG. However, when you pick up a weapon, the weapon you have equipped will be dropped. You can carry up to two weapons at a time, so take your loadout into consideration as you proceed through the campaign. As a rule, it’s a good idea to keep a close-range weapon, like a pistol, shotgun, or SMG, and a long-range weapon, like an assault rifle or sniper rifle. As ammo becomes scarce, switching weapons becomes essential. So don’t get too attached to your guns. They’re just tools designed to keep you alive.

As you near a clearing, an IMC Titan comes crashing down from the sky, throwing you off your feet. Just as it’s about to crush you, BT-7274 (Captain Lastimosa’s Titan) intervenes, slamming the enemy Titan to the ground. Realizing you’ve been injured, Captain Lastimosa exits BT-7274, pulls you to safety, and administers first aid. Whatever he injects you with makes you groggy. Through blurred vision you witness Lastimosa and BT-7274 valiantly fend off multiple enemy Titan attacks. But they’re outnumbered. Before long, BT-7274 is flanked and neutralized while you helplessly watch. Apparently the drug is working—everything goes dark.

As you slip in and out of consciousness, you see one of the mercenary Titan Pilots (Richter) loot the body of a fallen Militia soldier. Richter’s interrupted by Kuben Blisk, leader of the Apex Predators—apparently his mercenary group has been hired by the IMC. Blisk mentions something about an Ark. Is this what they’ve been hired to protect? As Richter and Blisk resume their work, you drift back into darkness.

Kuben Blisk

Faction: Apex Predators

Role: Leader of Apex Predators

Age: 44

Skills: Ex-special operations commander for the IMC, and former IMC Titan test Pilot.

Personal Titan: Legion

History: Branded a war criminal by the Militia, Blisk is a mercenary in the employ of the IMC’s ARES Division. He’s been charged with providing “customized security services” for General Marder’s operations on Typhon.

“If brute force isn’t working, you’re not using enough.” —Blisk

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