Cooper’s LogbookWe made it through the Reclamation Facility. Continuing en route to the rendezvous point in search of Major Anderson. My neural link with BT is improving—we managed to kill Kane, a mercenary working for the IMC. We’re still being hunted, but now that I’ve got Kane’s helmet radio, we can at least eavesdrop on enemy communications. |
BT has identified the path taken by Major Anderson. He feels it may be a shortcut to the rendezvous point. Embark and advance past the waterfall. There appears to be some sort of facility built into the adjoining cavern, but BT has no knowledge of it. Drop down into the lagoon and advance through the shallow water toward the platform on the opposite side.
After exiting the lagoon, acquire the Scorch Titan Loadout. This is the same loadout used by Kane, adding some fiery options to your arsenal. Access BT’s Loadout Database and equip the Scorch Loadout.
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BT-7274 (Loadout: Scorch)
The Scorch Loadout is highly specialized, but has devastating potential when deployed properly. Use the T-203 Launcher to lob grenades at infantry or enemy Titans. Upon impact, the thermite grenade detonates, creating a large pool of fire. This continues to burn for several seconds. The launcher only fires one grenade at a time and must be reloaded manually after each shot. When activated, Flame Core emits a directional wave of flame, igniting everything in its path. Firewall works similarly but with a much narrower line of flame, leaving behind a burning thermite trail—don’t step on it. Like the Vortex Shield, the Thermal Shield blocks all incoming munitions. But instead of redirecting projectiles, the Thermal Shield simply melts them. You can also use the Thermal Shield offensively, dealing heavy damage to anything it touches. To create larger pools of fire, launch an Incendiary Trap to dispense flammable gas, then ignite it with one of Scorches’ fiery attacks. This is a great way to stage ambushes against enemy Titans.
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Pilot Helmet 1/9