Prima Games eGuides Titanfall 2 eGuide

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Titanfall 2 eGuide Pilots

Ordnance

Rounding out each Pilot’s arsenal is the Ordnance slot, reserved for grenades and other explosive devices. These hand-tossed munitions are effective against Pilots, minions, and even Titans. After deploying ordnance, there’s a lengthy cooldown timer, preventing you from tossing a second grenade for a few seconds. Equip the Ordnance Expert kit to decrease the cooldown timer, allowing you to deploy ordnance with greater frequency.

Frag Grenade

Description Explosive ordnance.
Unlocks at 1
Cost N/A
Field Notes

This is a standard fragmentation grenade, not unlike those featured in countless other shooters. When tossed, the grenade doesn’t explode upon impact. Instead, the grenade’s time-delay fuse allows the grenade to bounce off surfaces and roll down slopes. This can come in handy for bouncing the grenade around corners when operating within interiors. The grenade can also be cooked. Simply hold down the ordnance button/key to hold the grenade in your hand as the internal fuse ticks down. But throw the grenade before it explodes in your face. With some practice you can time the toss so the grenade explodes in the air next to your target. This is the best method for damaging Titans. Otherwise the grenade will simply bounce off the Titan’s armor before exploding on the ground.

Arc Grenade

Description Stuns Pilots and blinds Titans.
Unlocks at 1
Cost N/A
Field Notes

If you’re focused on attacking Titans, the Arc Grenade is an excellent choice. When tossed at an enemy Titan, the grenade explodes upon contact, dealing heavy electrical damage. This distorts the Titan’s vision for a few seconds, making it vulnerable to rodeo and other attacks. The grenade is equally effective against Pilots, distorting their helmet’s HUD view and temporarily rendering their Jump Kit inoperable. When stunned by an Arc grenade, Pilots move slower and are incapable of running along walls. The sudden lack of mobility, combined with the distortion of their vision, makes Pilots extremely vulnerable to attack. Hitting a wounded Pilot with an Arc Grenade can prove fatal. Regardless of your target, the Arc Grenade has a large blast radius, making it effective during any engagement. However, be sure to stay clear of the blast. Otherwise your vision and Jump Kit will suffer the consequences.

Firestar

Description Incendiary throwing star.
Unlocks at 1
Cost N/A
Field Notes

The Firestar resembles a throwing star and is thrown in a similar fashion. But this device is packed with volatile, hot-burning thermite. Like a miniature version of the Scorch Titan’s thermite-based grenades, the Firestar explodes upon impact, leaving behind a simmering pool of thermite. The thermite burns for several seconds. For best results, throw this device at your target’s feet to envelop them in flames. This is particularly effective against large groups of minions. While the Firestar is an effective offensive weapon, consider using it defensively, as well. When you’re being pursued by enemy Pilots, throw it in doorways or other narrow passages to prevent opponents from following. Or during Amped Hardpoint or Capture the Flag matches, use the Firestar to restrict access to your team’s objectives.

Gravity Star

Description Pulls in enemies and projectiles before exploding.
Unlocks at 9
Cost 220
Field Notes

Of all the grenades, the Gravity Star is by far the most unique. When tossed, the Gravity Star creates a miniature singularity upon impact, pulling in nearby Pilots and minions. While held in the singularity’s grip, units are trapped, incapable of escaping the gravitational pull. After a few seconds, the singularity explodes, dealing minor damage to those trapped. Try to eliminate enemies caught in the singularity before it explodes. Grenadier launchers like the Sidewinder SMR or R-6P Softball are ideal for taking out tightly clustered groups of enemies. Titans are too massive for the Gravity Star to have any impact, so reserve this weapon for confronting enemy Pilots and minions.

Electric Smoke Grenade

Description Carpets an area with electric smoke.
Unlocks at 22
Cost 220
Field Notes

This new grenade is a miniaturized version of the Electric Smoke countermeasure deployed by Titans. As a result, the smoke screen is noticeably smaller, but surprisingly effective when taking on Titans and minions. The grenade is particularly effective against Spectres, Stalkers, and Reapers, dealing continuous electrical damage. For best results, throw the grenade into a group of minions as they emerge from their Drop Pod, ensuring multiple kills. This makes the weapon a strong contender for your ordnance slot when playing Bounty Hunt matches. The grenade is also effective against enemy Pilots equipped with the Smart Pistol boost. The smoke prevents the pistol from achieving a lock.

Satchel

Description Two remotely detonated heavy explosives.
Unlocks at 37
Cost 220
Field Notes

The returning Satchel is great for setting booby traps for Pilots, as well as dealing heavy damage to Titans. While you can no longer deploy Satchels during rodeo attacks, you can still stick these powerful explosives to Titans, dealing impressive damage. Alternately, drop or place Satchels in high-traffic areas, such as near objectives or choke points. Placing charges next to hardpoints and flags may not be sporting, but one can’t deny the effectiveness of such tactics. Once a charge is placed, it must be detonated manually, so it’s best to maintain line of sight with your trap to ensure proper timing. You can place up to two Satchels at a time. Both explosives detonate simultaneously when triggered. Satchels benefit from a large blast radius, killing any Pilots or minions within instantly. But deployment can be tricky during firefights. So when you’re not setting traps, try to toss Satchels down onto enemies from elevated positions where you’re less likely to be spotted.