Prima Games eGuides
primagames.com Browse Redeem a code Help
Titanfall 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • Overview
    • What’s New?
    • The Titanfall Universe
  • Changelog
    • Updates
  • Single-Player Campaign
    • The Pilot’s Gauntlet
      • Prologue
    • BT-7274
      • Assault on Typhon
      • Field Promotion
      • The Wilds
    • Blood and Rust
      • Drainage Channel
      • Reclamation Facility
    • Into the Abyss
      • Cavern
      • Dynamic Testing Facility
    • Effect and Cause
      • IMC Advanced Research Facility
    • The Beacon
      • Interstellar Beacon Facility
    • Trial by Fire
      • IMC Airbase
    • The Ark
      • Pursuit
      • IMS Malta
      • Draconis
    • The Fold Weapon
      • IMC Fold Weapon Facility
      • Epilogue
  • Pilots
    • Overview
    • Pilot Customization
    • Preset Pilot Loadouts
    • Primary Weapons
      • Overview
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Grenadier
    • Secondary Weapons
      • Overview
      • Pistols
      • Anti-Titan Weapons
    • Ordnance
    • Pilot Kits
    • Executions
    • Pilot Boosts
    • Advanced Customization
  • Multiplayer
    • Overview
    • Controls
    • Interface
    • Pilot Fundamentals
    • Titan Fundamentals
    • Game Modes
    • Advanced Combat Tactics
    • Persistence and Progression
    • Networks
    • Identity
  • Titans
    • Overview
    • Titan Kits
    • Titan Variants
      • Ion
      • Scorch
      • Northstar
      • Ronin
      • Tone
      • Legion
  • Multiplayer Maps
    • Black Water Canal
      • Overview
      • Game Mode Strategy
    • Boomtown
      • Overview
      • Game Mode Strategy
    • Complex
      • Overview
      • Game Mode Strategy
    • Drydock
      • Overview
      • Game Mode Strategy
    • Crashsite
      • Overview
      • Game Mode Strategy
    • Eden
      • Overview
      • Game Mode Strategy
    • Exoplanet
      • Overview
      • Game Mode Strategy
    • Forward Base Kodai
      • Overview
      • Game Mode Strategy
    • Homestead
      • Overview
      • Game Mode Strategy
  • Interactive Maps
    • Black Water Canal
    • Boomtown
    • Complex
    • Crashsite
    • Drydock
    • Eden
    • Exoplanet
    • Forward Base Kodai
    • Homestead
  • Appendix
    • Key Progression Unlocks
    • Weapon Attachments
    • Titan Kit Unlocks
    • Achievements and Trophies
  • Videos
    • Hard-to-Find Pilot Helmets
      • Blood and Rust
      • Effect and Cause
      • Into the Abyss
      • The Pilot's Gauntlet
      • The Ark
      • The Beacon
      • The Fold Weapon
      • Trial by Fire
    • Multiplayer Flythroughs
      • Black Water Canal
      • Boomtown
      • Complex
      • Crashsite
      • Drydock
      • Eden
      • Exoplanet
      • Forward Base Kodai
      • Homestead

Titanfall 2 Guide › Multiplayer Maps › Crashsite

Game Mode Strategy

Amped Hardpoint

Amped Hardpoint is a rather balanced mode on Crashsite in the sense that the hardpoints are set up in a triangular formation, and even though there is a center to the map, there are easily accessible ways around it. Playing each hardpoint individually, instead of looking at one as if it were your home base, will serve you well here. Instead, rotate your home base and make sure the one that you can defend the best is always amped.

The center of the map is where the overhang is located, and this is where the most strategy will take place. Placement and angles are key when protecting the overhang. Use the smaller broken pieces and debris from the ship to conceal yourself and use your HUD to detect when enemies are contesting the hardpoint. Then, Tactical loadouts like Ghost and Sonar Blade will help you when dealing with enemies contesting the overhang. Use Ghost to peak out without being detected, or use the Sonar Blade to ping the most likely location and get the jump on the enemy. Remember, the enemy can see when they are being detected to move fast and kill swiftly.

The other two hardpoints have a lot more cover, but because of this they will be sought after. The cargo hold can be deceivingly difficult, unless you have multiple friendlies ready to fend off an attack. The Research Base is a little less demanding when you’re attempting to defend. However, if you become heavily outnumbered you may need to call for backup before making a move.

Bounty Hunt

There are only two Drop Zones on Crashsite, making this map far simpler to pay attention to where you might need to be at any given time—but a lot more complicated in how to get there.

The first Drop Zone is at the waterfall, and that alone has its major advantages. Pilots will more than likely be using the ledge of the waterfall because it has the most cover, so be careful, both when you are approaching this area and using it for your firing position. There is not much room for Drop Pods to land, making the prediction of where the minions will be initially rather trivial. However, the drop placements become irrelevant when you have Pilots and Titans trying to take you out. Focus on killing minions quick so that you are able to initiate Titanfall as soon as possible.

The other Drop Zone is all the way over on the hill climb, making it very difficult to swing from the waterfall to the hill climb quickly. The fastest way to the Drop Zone is to travel through the midsection, but that is extremely dangerous because a knowledgable team will be waiting on the other side for travelers. The hill climb can be seen from some distance, but the minions will hide so take out as many as you can from long range before storming the place to take out the rest. Because of this, your biggest challenge is going to stay safe from the other team’s snipers. Electric Smoke works just as well for cover as it does for electrifying anyone who steps in it, so use it when you can.

Capture the Flag

There are two major lanes on Crashsite, and both are viable options for flag capture routes. Learn these lanes and find out where your favorite wallrun options are to optimize your route. The first flag is located in the cargo hold just before the entrance to the bridge. The fastest and safest way out of the cargo hold with the flag is through the bridge and out the back. Travel past the waterfall and keep your speed up. You don’t want to get caught in the overhang, or you could turn into a sitting duck real quick.

When attempting to capture the flag from the Research Base, hug the west wall all the way down. There are a few specific routes you can take when traveling west. Take them and be sure to use the jumps and pillars as you get to the cargo hold. You don’t want to slow down right at the end of the run.

If your team can hold down the midsection, the advantage will be yours. Defending this section will make it easier to stop the enemy from running your flag all the way. Then, when your teammate has the enemy flag, all they have to do is get past you before they are home free.

Pilots Vs. Pilots

When preparing for Pilots vs. Pilots on Crashsite, think mid- to long-range combat. The major difference in tactics when playing this game mode/map combo is that there obviously are no Titans, but that changes the game quite a bit. Try taking control of one of the main landmarks on Crashsite for the best advantage over the other team. If you and a few teammates and take over any of the following areas, you might be able to set up a decent stronghold: cargo hold, midsection, or the cave. Use these landmarks as places to call out as well, because communication is key in all game modes, but especially in Pilots vs. Pilots.

Pilots loadouts such as Ghost are perfect for this, but be sure to modify it a little by echanging the Anti-Titan weapon with a pistol of some sort. Something like the Mozambique would be a decent choice as a secondary, just in case you are caught in a situation where you need that rare close-range tactical advantage.

Last Titan Standing

Last Titan Standing is the perfect game mode for a map like Crashsite because its size is grand, but the battle stays focused. Fighting for the overhang will be key for this and the team that gains control of the overhang first will have field advantage over their enemy. However, by no means is this advantage something that will win you the round right away.

Titans with high amounts of Armor will do well in most situations on Crashsite. However, speed has its advantage. The long lanes are good for Titans like Northstar, but if your team has trouble staying alive, you might want to use a loadout like Legion because they can take on several ranges, which is more useful here. Coordinate with your team and make sure the Titan loadouts are balanced for medium- and long-ranged Titans for the best result, but also make sure that you are able to take on any situation the enemy throws at you.

attrition

Crashsite is all about playing halves and invading the other team’s half of the map, but not spreading your team too thin and getting wiped. Flip the map on its side and you can see the three lanes on Crashsite, but you can play it like there is a no-man’s-land in the middle and you must protect your side. As things on the battlefield shift, you and your team may need to shift, but it is important not to move to the other side unless you are making a move on the enemy’s position, or if you are getting pushed from another end of the map. Spread out and cover the chokepoints in the ship as well as the canyon and you should be successful.

Keep reading with a free account

The first 3 sections of Titanfall 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOverview NextOverview