Prima Games eGuides Titanfall 2 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Titanfall 2 eGuide Single-Player Campaign The Ark

Pursuit

Robert Barker

Faction: The ACEs (Angel City Elites)

Role: Founder of the Angel City Elites, a freelance Pilot unit.

Age: 38

Skills: Flying dropships, Titan combat, operating a wide variety of vehicles.

History: Barker served with James MacAllan under the IMC banner during the Titan Wars—a series of conflicts within the Core Systems, many years ago. Their operations during the Titan Wars have been chronicled in many historical records, and have formed the basis of current IMC counterinsurgency doctrine.

A tremendously gifted Pilot of both Titans and all things flying, Barker is rumored to have adjusted poorly to life outside of combat, deserting the IMC after having a “crisis of conscience,” sinking into a deep depression, and becoming even more of an alcoholic than he was during active service.

Cooper’s Logbook

The Draconis is making a beeline for the full-scale Fold Weapon, with the Ark on board. We’re going after it using some commandeered IMC transports. These Widows are fast, but so is the Draconis. Briggs says it’s not over yet—this fight’s about to go airborne.

Riding in an IMC transport, you’re in hot pursuit of the Draconis, along with most of the Militia fleet. Militia forces are making good progress until they come under attack by an airborne Titan piloted by Viper, a veteran IMC Pilot, turned mercenary. After shooting down a few Militia ships, Viper turns his rockets on your transport. The detonating rockets rock the ship, causing you and BT to fall out.

As you fall, an unknown ship swoops in beneath you, catching you and BT. The ship is piloted by Robert Barker, a veteran of the conflict between the IMC and Militia. Briggs is happy Barker showed up, but is more concerned with the IMC battleship Malta. The Malta is preventing Militia ships from getting close to the Draconis. Briggs needs you onboard the Malta now. Working with BT, Blackbird 6-4, a Militia ship, offers to help you reach the Malta. Step toward BT as he prepares to throw you toward the Malta.

BT takes his time calculating the throw before tossing you toward the Malta. The throw drops short of reaching the massive battleship, but Barker is there to catch you, flying his ship just beneath you. Once onboard Blackbird 6-4, glance to the left to spot the Malta. The plan is to drop you off at the ship’s stern. You’ll have to fight your way through the Malta’s interior to reach the bridge. As Blackbird 6-4 flies alongside the Malta, listen carefully. The pilot tells you when to make your jump. In the meantime, take aim at the grunts onboard the Malta and open fire. If you miss the chance to jump, Blackbird 6-4 pulls away and gives you another attempt. Run off the ship’s left wing and double jump toward the window-like opening at the back of the Malta.