When it comes to laying down a high volume of fire, few weapons are as effective as the light machine guns. Thanks to their large magazine capacities and high rates of fire, these hulking weapons can fire long bursts of automatic fire, sending your opponents diving for cover.
Spitfire
| Description | Steady fire rate, with a punch. |
| Magazine Capacity | 80 |
| Unlocks at | Level 1 |
| Cost | 100 |
| Strengths | High-capacity magazine; solid damage output |
| Weaknesses | Heavy recoil; slow reload |
Field Notes
A favorite from Titanfall, the Spitfire has the largest magazine capacity of all the primary weapons. Sporting an 80-round magazine, the Spitfire can drop numerous Pilots and minions before a reload is necessary. But when you do reload, find a safe, secluded spot. Reloads can take a while.
The Spitfire is best deployed at close range, particularly when engaging fast-moving Pilots. The weapon’s heavy recoil makes it tough to stay on target during prolonged automatic bursts. Compensate for recoil by firing in shorter bursts, allowing the weapon to settle before firing follow-up shots. During extreme close encounters, don’t bother aiming. Just fire from the hip until the threat is neutralized.
During Bounty Hunt battles, the Spitfire shines as an anti-minion weapon. Due to its rapid fire and large magazine capacity, it’s a great weapon for taking on large groups of grunts, Spectres, and Stalkers. Take to a rooftop, window, or other elevated position and fire into groups of minions. Just be mindful of enemy Pilots lurking about. The Spitfire is likely to draw attention.
The Extra Ammo mod makes the Spitfire even more effective, increasing the magazine capacity. The Speedloader mod is also helpful, reducing the Spitfire’s long reload time. While magnification isn’t very helpful for this weapon, the HCOG Ranger offers a wide sight picture. But if you’re hunting minions, consider using the Threat Scope, using the AR overlay to identify grunts and Spectres through the dust kicked up by incoming Drop Pods.
L-Star
| Description | Rapid fire energy LMG. |
| Magazine Capacity | 35 |
| Unlocks at | Level 2 |
| Cost | 100 |
| Strengths | Brutal kills; infinite ammo |
| Weaknesses | Tendency to overheat; muzzle flash obstructs view |
Field Notes
The L-Star is one of the most unique primary weapons available. Unlike traditional firearms, it’s an energy-based weapon powered by an integrated energy source. This means it doesn’t have to be reloaded. However, the weapon has a tendency to overheat during prolonged bursts of automatic fire. When an L-Star overheats, it’s rendered inoperable while it cools down. So fire in short bursts to prevent overheating.
Although classified as a light machine gun, the L-Star performs more like a slow-firing submachine gun, particularly when confronting Pilots. Therefore, the weapon is best deployed at close to intermediate range. At close range, simply fire from the hip. The weapon exhibits light recoil, making it easy to track fast-moving targets. If you land enough shots with the L-Star, your target will explode, leaving behind a red mist.
If you can prevent overheating, the L-Star is a formidable weapon against grunts, Spectres, and Stalkers. It only takes a few hits to eliminate grunts and Spectres. When engaging Stalkers, shoot off their legs then target their red “backpack” to trigger an explosion.
While the L-Star doesn’t need to be reloaded, equipping the Speedloader mod reduces the time it takes for the weapon to recover from overheating. If overheating persists, use the Quick Swap mod to decrease the time it takes to draw a pistol, giving you the chance to finish a fight. The weapon’s blinding, red muzzle flash can obscure vision when you’re peering through optics. But the HCOG Ranger offers the best field of view, if you prefer upgrading from the weapon’s stock sights.
X-55 Devotion
| Description | Ramps up fire rate over time. |
| Magazine Capacity | 55 |
| Unlocks at | Level 24 |
| Cost | 100 |
| Strengths | Excellent damage output; eventual high rate of fire |
| Weaknesses | Initial slow rate of fire; heavy recoil |
Field Notes
On the surface, the X-55 Devotion looks just like the Spitfire. But in operation, the two weapons are quite different. Unlike the Spitfire, the Devotion has a slow initial rate of fire that increases over time. Hold down the trigger, while battling the recoil, as the weapon’s cyclic rate increases. After firing twelve to fifteen rounds, the fire rate stabilizes.
The Devotion’s slow initial rate of fire makes it a tricky weapon to use when confronting enemy Pilots. Fight your instincts to burst fire this weapon, as it bucks wildly from recoil. Instead, simply hold down the trigger and attempt to track your target’s movements. This is by no means a precision weapon, so don’t expect clean kills. But if you put enough shots down range, you’re bound to hit something.
Taking on minions is easier than engaging Pilots. Try to locate clusters of grunts, Spectres, and Stalkers and open fire from intermediate range. Instead of releasing the trigger after downing each target, simply adjust your aim while the weapon continues to fire, allowing the Devotion to maintain its optimal cyclic rate.
This weapon chews through ammo at a rapid pace, a problem exacerbated by its relatively limited magazine capacity. Equip the Extra Ammo and Speedloader mods to make reloads less frequent and faster. Since the weapon is best deployed at intermediate ranges, it benefits from a magnified optic, like the AOG.