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Sleeping Dogs eGuide
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Contents

  • Essentials
    • How to Play
      • Welcome to Hong Kong
      • The Game World
      • How to go Above the Law
      • Minigames
      • Staying Healthy, Staying Strong
      • Street Cred: The Reputation System
    • Upgrades
      • Upgrades
    • Faces to Remember
      • Faces to Remember
    • Weapons, Vehicles, and Clothes
      • Weapons, Vehicles, and Clothes
    • Collectibles
      • Collectibles
      • Health Shrines
      • Lock Boxes
      • Jade Statues
      • Spy Cameras
      • Safehouse Upgrades
    • Trophies and Achievements
      • Trophies and Achievements List
  • Walkthrough
    • Main Story Walkthrough
      • Prologue: Welcome to Hong Kong
      • Going Undercover
      • Show Some Muscle
      • First Favor: Susan’s Lunch
      • Night Market Chase
      • The City of Hong Kong
      • Case One: Popstar, Leads One and Two
      • Stick Up and Delivery
      • Amanda
      • Mini Bus Racket
      • Case One: Popstar, Lead Three
      • Club Bam Bam
      • Listening In
      • Case Two: Hotshot, Lead One
      • Chain of Evidence
      • Case Two: Hotshot, Lead Two
      • Payback
      • Uncle Po
      • Case Two: Hotshot, Lead Three
      • Bride to Be
      • The Wedding
      • Case Two: Hotshot, Lead Four
      • Mrs. Chu’s Revenge
      • Meet the New Boss
      • Loose Ends
      • Case Three: Serial Killer
      • The Final Kill
      • Initiation
      • Dockyard Heist
      • Intensive Care
      • Important Visitor
      • Fast Girls
      • Case Four: Kidnapper
      • Bad Luck
      • Conflicted Loyalties
      • The Funeral
      • Civil Discord
      • Buried Alive
      • The Election
      • Big Smile Lee
    • A Little Money on the Side
      • A Little Money on the Side
      • Favors
      • Jobs
      • Events
      • Races
      • Downloadable Content
  • Map
    • Map

Sleeping Dogs Guide › Walkthrough › Main Story Walkthrough

Payback

Preceding Missions: Listening In (Main Story); Hotshot, Leads One and Two (Case Two)

Winston is calling for all hands on deck at Club Bam Bam: Dogeyes has finally crossed the invisible line and put a hit on the Golden Koi. The shooting killed two members of the gang and wounded some customers, but thankfully Mrs. Chu escaped unharmed.

Still, this is the two-ton straw that broke the camel’s back. The Water Street Gang goes to war now, and Winston has the perfect target: a waterfront sweatshop that produces much of Dogeyes’ drug supply. Barely able to reign in his emotions, Winston demands that the whole warehouse be burnt to the ground, with no survivors. Seeing an opportunity, Wei counsels Winston to not kill absolutely everyone in the warehouse, but to take Siu Wah, the man running the place, and force him to work for them. Afterwards, Uncle Po, the Dragonhead of the Sun On Yee, can be appeased by being offered a greater cut of Siu Wah’s profits. Winston manages to calm down enough to agree to the proposal, and then orders Wei out of his office.

This mission is your first real firefight mixed with some melee combat. Make sure you come to the party having already eaten—the health regeneration alone is the most valuable bonus to have.

Click here for interactive maps

Mission Unlocks: Uncle Po (Main Story)

Job and Minigame Unlocks: Ambient Hijacking

Event Unlocks: Dim Sum Loitering, Mall Loitering, MQ Mart Loitering, MQ Mart Drunk

Favor Unlocks: Truck Recovery; Cheaters Never Prosper, Part Two

Rewards: HK $25000, Field Report—Big Smile Lee

Climb into Conroy’s van and follow the rest of the gang to the sweatshop. During the trip, Conroy continues to antagonize Wei, claiming that tonight Wei had better have a body count of some kind. If only he paid attention to those car chases where you rammed cars so hard they exploded!

One more catch—there aren’t enough guns in the vehicles to arm everyone, so Wei is told he’ll just have to improvise once he gets inside. Thanks Conroy. You always were a worthless ass.

Once at the warehouse, you’ll need to go in by yourself. Pull open the indicated door and step inside.

It doesn’t take long before Wei runs into some guards. For now, nobody is armed, so go to town on them the old-fashioned way. If your health regeneration buff has worn off, try to avoid taking damage during this first fight. You’ll need every edge you can muster very soon.

The thugs here are nothing special. None carry melee weapons, nor are any of them Grapplers or Brawlers.

Beyond the next sliding door is another set of guards. One of these guys is a Grappler, and you’ve already learned how much of a hassle he can be, if you let him get away with his throws.

Further down the corridor, next to a large, open furnace is another pack of Dogeyes’ men. Now things are getting a bit more intense. Brawlers are included in the mix, and some of the men here are packing cleavers. Don’t try to Grab the armed thugs unless they’ve been stunned! Use of environmental hazards here can help keep the pressure off of you long enough to keep up the damage on the enemy.

Just around the next corner, a gunman spots Wei and begins to open fire. Don’t stand around. Charge at him and Action Vault over the piece of cover he’s using. If you vault straight at him, Wei automatically tackles him, takes him out, and takes his weapon. Climb up the stairs next to him to go deeper into the warehouse.

Wei arrives at a drug processing center, but by now Dogeyes’ people are fully alerted to his presence and have all brought out guns of their own.

You start this fight from cover. Check your flanks quickly to see if anyone is trying to blindside you. If so, take them out fast. Getting shot takes a lot of health, and you may not have full health regeneration at this point. Any time you want to advance, do so by vaulting over cover. This gives you some bullet time to take accurate shots at the enemy while on the move.

Tip

Be on the lookout for any flashing gas canisters near thugs during this sequence. These can explode and kill enemies immediately. This also applies to Wei, so watch where you decide to take cover!

After wiping out the enemy, climb up the stairs at the end of the room and make your way to the catwalks. Here you have some limited cover, and the enemy is already shooting at you from across the walkway. Fortunately, there are some strategically placed explosive gas canisters to use on them. Don’t get greedy trying to shoot these targets immediately, though. Wait until you have an opening first, and make sure enemies are actually close to the canisters to earn extra Triad points with each blast.

After clearing out these enemies, go to the location where Siu Wah is holed up, but be ready for a surprise rush of two gunmen running down the stairs leading to Siu Wah’s office.

Siu Wah is less than willing to listen to Wei’s orders and makes a run for it. Chase the little bastard down! He eventually runs to a dead end where you can Grab and use him as a human shield. Take him back to where you first entered the warehouse. Don’t forget, you can sprint while holding a hostage!

The trip to the exit isn’t entirely smooth, as more armed thugs will rush you. If Siu Wah is harmed, the mission is a failure, and you start back at the foot chase. Headshots on the goons are ideal, but if you can’t manage that, body shots can stagger a thug—and a staggered thug is a thug who isn’t shooting at you.

Once you get to the exit, you are greeted not by fellow Water Street Gang members, but by a pair of squad cars and two officers with their guns drawn. The warehouse provides a convenient distraction as half of it blows sky high. Siu Wah takes this opportunity to commandeer a police car and bolt. Wei climbs on a motorcycle and another chase ensues!

Your job now is to evade police pursuit while closing in on Siu Wah’s vehicle. Drive your bike as hard and as fast as you can until you’re able to Action Hijack Siu Wah’s car. Your ride’s not over though. Now you need to lose the cops. Once you manage that, drive to Winston, who is waiting at a bus stop marked on the map, and park the car in the garage there.

Siu Wah’s constant taunting about how Big Smile Lee, Dogeyes’ benefactor, is going to tear you apart grows very quiet when Winston stalks up and informs Siu Wah of his new terms of employment. Handing Wei a roll of cash, Winston thanks him for his efforts. Even Conroy apologizes for his actions and manages to form a sentence or two that doesn’t involve accusing Wei of being a cop. Imagine if he knew how right he’s been from day one?

With this, the first act comes to an end. The war can only escalate from here, but now it’s obvious that this situation has gone much further beyond two Red Poles fighting over scraps. There will be consequences, but for now Winston believes things are looking up for the Water Street Gang.

Tip

Take some time to wrap up any unfinished business around North Point, such as favors or events. Firearms are going to become a more common factor in the next act, and it wouldn’t hurt to have more money and higher Face level going into the next set of missions. Once you’ve accomplished everything you can, get some sleep at your safehouse. Things are about to get a lot worse before they start to look like they are getting better.

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