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Sleeping Dogs eGuide
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Contents

  • Essentials
    • How to Play
      • Welcome to Hong Kong
      • The Game World
      • How to go Above the Law
      • Minigames
      • Staying Healthy, Staying Strong
      • Street Cred: The Reputation System
    • Upgrades
      • Upgrades
    • Faces to Remember
      • Faces to Remember
    • Weapons, Vehicles, and Clothes
      • Weapons, Vehicles, and Clothes
    • Collectibles
      • Collectibles
      • Health Shrines
      • Lock Boxes
      • Jade Statues
      • Spy Cameras
      • Safehouse Upgrades
    • Trophies and Achievements
      • Trophies and Achievements List
  • Walkthrough
    • Main Story Walkthrough
      • Prologue: Welcome to Hong Kong
      • Going Undercover
      • Show Some Muscle
      • First Favor: Susan’s Lunch
      • Night Market Chase
      • The City of Hong Kong
      • Case One: Popstar, Leads One and Two
      • Stick Up and Delivery
      • Amanda
      • Mini Bus Racket
      • Case One: Popstar, Lead Three
      • Club Bam Bam
      • Listening In
      • Case Two: Hotshot, Lead One
      • Chain of Evidence
      • Case Two: Hotshot, Lead Two
      • Payback
      • Uncle Po
      • Case Two: Hotshot, Lead Three
      • Bride to Be
      • The Wedding
      • Case Two: Hotshot, Lead Four
      • Mrs. Chu’s Revenge
      • Meet the New Boss
      • Loose Ends
      • Case Three: Serial Killer
      • The Final Kill
      • Initiation
      • Dockyard Heist
      • Intensive Care
      • Important Visitor
      • Fast Girls
      • Case Four: Kidnapper
      • Bad Luck
      • Conflicted Loyalties
      • The Funeral
      • Civil Discord
      • Buried Alive
      • The Election
      • Big Smile Lee
    • A Little Money on the Side
      • A Little Money on the Side
      • Favors
      • Jobs
      • Events
      • Races
      • Downloadable Content
  • Map
    • Map

Sleeping Dogs Guide › Walkthrough › Main Story Walkthrough

Prologue: Welcome to Hong Kong

Prologue: Welcome to Hong Kong

The weather sucks. The storm is kicking waves onto the docks, but life and business (legitimate or otherwise) still go on. The Hong Kong Police Department is hard at work, tracking down a dangerous criminal offender by the name of Wei Shen as he and a cohort, Naz, make their way to an illicit deal.

The contact for Wei and Naz is a heavyset man with an attitude problem that matches his general appearance. The deal seems to go off smoothly, but the HKPD officers nervously watch an unaffiliated security guard interrupt the deal. Mr. Personality decides to make an example out of the poor man with a pair of vicious slices of his meat cleaver. The HKPD makes its move in hopes of saving the guard. The deal is clearly busted. The buyer takes his cleaver and runs off by himself, while Naz and Wei make their own escape.

Welcome to the prologue of Sleeping Dogs! For the next few missions you’re going to be introduced to the basic movement and combat mechanics of the game in practical terms.

You gain control of Wei Shen as soon as the opening cutscenes are finished. Hold down the Sprint button and follow Naz as best you can. The first obstacle is a set of nets filled with fish hanging from the roof.

Note

As you move Wei toward the nets, he will try to brush past them, but if you run him head-on into them, Wei will be slowed down. During any sequence when you need to give chase to an enemy or escape on foot, obstacles of any sort, including pedestrians, will slow Wei down if he runs directly into them. Always try to find a clear path.

You eventually pass through a fish processing center, climb up a set of fish tanks, and exit out the back, only to be confronted by an HKPD SWAT member. Naz brushes past, but now the guy is aiming his gun right at you. Action Vault over the obstacle and directly into him to tackle him, then keep moving.

After climbing up to a rooftop, make another flying leap off a neon sign and land hard on a roof that collapses. Naz manages to keep running forward, but now you need to run through a small restaurant, vault over more obstacles, and head toward the flashing window at the far wall.

Escape isn’t an option though. A dozen squad cars, with officers pointing their guns at the apartment, greet Wei. Another group barrels into the apartment and confronts him from behind. Wei smartly puts his hands up and lets the police take him into custody without further incident.

In jail, Wei is reunited with a friend from his younger years in Hong Kong’s Old Prosperity projects. Jackie Ma is ecstatic to see Wei Shen once more, but the meeting is cut short, as Jackie is called by a guard to be released.

Later, Wei finds himself in an interrogation room. Here we learn Wei Shen’s true identity, that of an undercover cop. Superintendent Pendrew introduces Wei to his new handler, Raymond, who will be Wei’s primary contact in the HKPD going forward. By meeting with Jackie Ma in jail, Wei Shen has already re-established a crucial link to the Sun On Yee. Raymond has his misgivings regarding Wei Shen’s assignment to this mission, but Pendrew rebuffs him. Wei Shen is perfect for the job.

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