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Sleeping Dogs eGuide
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Contents

  • Essentials
    • How to Play
      • Welcome to Hong Kong
      • The Game World
      • How to go Above the Law
      • Minigames
      • Staying Healthy, Staying Strong
      • Street Cred: The Reputation System
    • Upgrades
      • Upgrades
    • Faces to Remember
      • Faces to Remember
    • Weapons, Vehicles, and Clothes
      • Weapons, Vehicles, and Clothes
    • Collectibles
      • Collectibles
      • Health Shrines
      • Lock Boxes
      • Jade Statues
      • Spy Cameras
      • Safehouse Upgrades
    • Trophies and Achievements
      • Trophies and Achievements List
  • Walkthrough
    • Main Story Walkthrough
      • Prologue: Welcome to Hong Kong
      • Going Undercover
      • Show Some Muscle
      • First Favor: Susan’s Lunch
      • Night Market Chase
      • The City of Hong Kong
      • Case One: Popstar, Leads One and Two
      • Stick Up and Delivery
      • Amanda
      • Mini Bus Racket
      • Case One: Popstar, Lead Three
      • Club Bam Bam
      • Listening In
      • Case Two: Hotshot, Lead One
      • Chain of Evidence
      • Case Two: Hotshot, Lead Two
      • Payback
      • Uncle Po
      • Case Two: Hotshot, Lead Three
      • Bride to Be
      • The Wedding
      • Case Two: Hotshot, Lead Four
      • Mrs. Chu’s Revenge
      • Meet the New Boss
      • Loose Ends
      • Case Three: Serial Killer
      • The Final Kill
      • Initiation
      • Dockyard Heist
      • Intensive Care
      • Important Visitor
      • Fast Girls
      • Case Four: Kidnapper
      • Bad Luck
      • Conflicted Loyalties
      • The Funeral
      • Civil Discord
      • Buried Alive
      • The Election
      • Big Smile Lee
    • A Little Money on the Side
      • A Little Money on the Side
      • Favors
      • Jobs
      • Events
      • Races
      • Downloadable Content
  • Map
    • Map

Sleeping Dogs Guide › Walkthrough › Main Story Walkthrough

Case Two: Hotshot, Lead One

Preceding Missions: Listening In (Main Story); Popstar, Lead Three (Case One)

Inspector Teng has her eyes locked on the racing scene of Hong Kong. Always fast, and occasionally lethal to the racers and pedestrians alike, her concerns are growing. Wei initially downplays these worries, citing that at best a racer could only be charged with manslaughter. Teng has evidence that suggests some recent racing deaths are deliberate in nature. Wei’s new assignment: establish himself in the racing scene, and start digging for clues on the suspect.

Click here for interactive maps

Mission Unlocks: Chain of Evidence (Main Story)

Job and Minigame Unlocks: None

Event Unlocks: None

Favor Unlocks: None

Rewards: Impounded Race Car, CI Report on Hotshot, HK $1200 (Part One)

Completing the opening lead in this case grants you access to Hong Kong’s Street Racing circuit.

Part One: Establish Yourself in the Racing Scene

Your first order of business is to text Jackie about the races. He directs you to Ace, a “friend of a friend” who is obsessed with racing. Call up Ace and challenge him. From there, exit the Undercover Police HQ, climb into the impounded race car that’s waiting for you, and drive to the meeting grounds for the racers.

After brief introductions, it’s time to race. You’ll start at the tail end of the grid in sixth place. The rules here are simple: finish in first place. The opposing cars are all within the same racing class as your new ride, and are not to be underestimated. They are all extremely resilient, so Ram Attacks will only slow them down at best. You’ll have to win this race more or less as fairly as possible.

For all races, you must follow the pre-determined route, which is marked both on your GPS and by roadside flares that you must pass between, found on either side of the course.

After the opening stretch on the freeway, the race takes an off-ramp into the city, passing by the Undercover Police HQ and tearing through the docks. This early, winding portion of the race is where it is won or lost. You can’t just hold down the accelerator and power your way through the curves here. If you try, you’re more likely to lose grip and crash into a wall, which can slow you down enough that it makes catching the top three cars nearly impossible. Concentrate on staying in the middle of the pack for the moment.

As you get farther on the docks, you’ll close in on the bridge leading to Top Glamour, where Jackie’s first heist with Wei ended up. This area is your chance to really open up a lead, as you’re returning back to wide-open stretches of road.

If you have the lead, but it’s still a close race, the twin hairpin turns are where you’re most likely to lose. Your racer bleeds off a lot of speed to make these turns, while your opponents are able to blitz these last curves with relative ease. Another long stretch opens up afterwards, however, and a chance to get back up to full speed.

The last stretch starts off with a narrow on-ramp, with long, easy curves that take you back to the freeway. At this point, just hold down the gas. If you have the lead, your racer will be nigh-uncatchable at this point.

With the race won, Wei’s reputation as an up and coming racer is firmly established. Ace doesn’t seem to mind the loss, as long as he gets a rematch. Another racer, Hotshot, insists you’re nothing compared to him and that he’s the best of the best, before driving off in his gaudy yellow ride.

Note

You now have access to Street Racing located all over Hong Kong! Street racing can involve either cars or motorcycles, but the two never race each other. There are three classes of races for cars (A, B, and C), and two for motorcycles (A and B). The racecar Wei inherited is ranked in the C class, while his starting bike is B class. To gain access to the higher classes of races, Wei needs to build up enough Face, as well as enough cash, to be able to afford purchasing cars in those classes. This can be quite expensive, so it may not be a bad idea to leave the A-class races for cars and bikes until Wei has the level 10 Face upgrade that discounts purchases by 40 percent!

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