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Sleeping Dogs eGuide
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Contents

  • Essentials
    • How to Play
      • Welcome to Hong Kong
      • The Game World
      • How to go Above the Law
      • Minigames
      • Staying Healthy, Staying Strong
      • Street Cred: The Reputation System
    • Upgrades
      • Upgrades
    • Faces to Remember
      • Faces to Remember
    • Weapons, Vehicles, and Clothes
      • Weapons, Vehicles, and Clothes
    • Collectibles
      • Collectibles
      • Health Shrines
      • Lock Boxes
      • Jade Statues
      • Spy Cameras
      • Safehouse Upgrades
    • Trophies and Achievements
      • Trophies and Achievements List
  • Walkthrough
    • Main Story Walkthrough
      • Prologue: Welcome to Hong Kong
      • Going Undercover
      • Show Some Muscle
      • First Favor: Susan’s Lunch
      • Night Market Chase
      • The City of Hong Kong
      • Case One: Popstar, Leads One and Two
      • Stick Up and Delivery
      • Amanda
      • Mini Bus Racket
      • Case One: Popstar, Lead Three
      • Club Bam Bam
      • Listening In
      • Case Two: Hotshot, Lead One
      • Chain of Evidence
      • Case Two: Hotshot, Lead Two
      • Payback
      • Uncle Po
      • Case Two: Hotshot, Lead Three
      • Bride to Be
      • The Wedding
      • Case Two: Hotshot, Lead Four
      • Mrs. Chu’s Revenge
      • Meet the New Boss
      • Loose Ends
      • Case Three: Serial Killer
      • The Final Kill
      • Initiation
      • Dockyard Heist
      • Intensive Care
      • Important Visitor
      • Fast Girls
      • Case Four: Kidnapper
      • Bad Luck
      • Conflicted Loyalties
      • The Funeral
      • Civil Discord
      • Buried Alive
      • The Election
      • Big Smile Lee
    • A Little Money on the Side
      • A Little Money on the Side
      • Favors
      • Jobs
      • Events
      • Races
      • Downloadable Content
  • Map
    • Map

Sleeping Dogs Guide › Walkthrough › Main Story Walkthrough

Mini Bus Racket

Preceding Missions: Stick Up and Delivery (Main Story); Popstar, Leads One and Two (Case One)

Wei’s diligence has paid off with Winston, if no one else. With “order” restored to the Night Market, Winston rewards Wei with running a very lucrative bus route that begins on Marlbourough Drive. The problem is that the route currently belongs to Dogeyes, but as Winston puts it, this is a problem that Wei already knows how to handle. Taking Conroy and a few other enforcers with him, including Jackie, Wei is given a bus to take on the route. The counterattack against Dogeyes begins.

Click here for interactive maps

Mission Unlocks: Club Bam Bam (Main Story); Popstar, Lead Three (Case One)

Job and Minigame Unlocks: None

Event Unlocks: None

Favor Unlocks: Quick Fix

Rewards: HK $15000, WHITEFISH CI Report: Conroy Wu

With a bus full of angry Water Street boys, Wei needs to hit each stop along the route in order to declare change in ownership. Stop one is at Braemar Hill, not too far from Mrs. Chu’s restaurant. One of the enforcers leaves the bus to pound the Dogeyes thug standing guard, and you move on to the next stop.

Tip

The bus itself has a tough time coming to a stop, even if you stand on the brakes and apply the emergency brake. This isn’t a problem early on in the mission, when you can just drive into the waypoints and the game takes over from there. When you’re trying to avoid civilian traffic, however, the girth and lack of responsiveness of the bus can cost you a lot of Cop points in a hurry.

Duke, one of the other enforcers, questions the wisdom of the plan. He is worried about a hostile Triad known as the 18k, or possibly another big-time enforcer within the Sun On Yee named Mr. Tong, coming after them and ending the war violently. It’s becoming more apparent that this scuffle between Red Poles has created rifts in the entire Sun On Yee.

The Lei Tung bus stop is your next destination, but the number of Dogeyes’ people there requires the whole crew to step off the bus and ration unconsciousness to some suckers. There are a number of civilians at this stop, and while they run the moment the brawl starts, be careful about charging around blindly and attacking at anything that moves. Hurting a civvy will cost you Cop points. There are plenty of environmental hazards to use against the enemy here, so take advantage of them to help build up Triad points.

After the first group is beaten, some more thugs may rush down from the overhead walkway near the stop. Be prepared to face them. Once the area is officially in your possession, you’re taken back to the bus to drive to the next stop.

Conroy continues to give Wei a hard time on the way to the Admiralty bus stop. The routes to it available from the second stop all require a bit of finesse to navigate. Couple that with traffic and the longer drive and there’s a lot of potential for accidents.

Once at the stop proper, Conroy offers to deal with the goons there himself. As he prepares to go make a fool of himself, another bus driver whips past the stop, and Conroy shouts for you to pursue him in your own bus.

This next bit is a little tricky. You need to stay within a close distance of the red bus and honk your horn repeatedly to harass them, but you don’t want to ram them. A harassment meter shows how much progress you’ve made trying to intimidate the driver, and it empties if they get too far away. The enemy driver will also not pay much attention to the rules of the road in an effort to escape you, meaning that you could be placed in situations where your own bus is causing serious property damage. Be prepared to react to obstacles as quickly as possible. Eventually, once the meter is filled, the driver comes to a stop and offloads his passengers onto your bus.

With the passengers now aboard your own bus, you need to drop them off at the Night Market. In response to your show of force, a number of Dogeyes’ enforcers show up in sports cars, trying to ram you off the road. Unfortunately for them, you’re in a bus, a much heavier vehicle, and you can use the Ram Attack. Ram them until you’ve finished off the pursuers, then drive to the Night Market. Depending on how long it took you to harass the driver and take out the enemy vehicles, this could be a very long or very short drive.

After beating back the pursuers, a passenger satisfaction meter appears on screen. You now need to drive as safely as possible to avoid emptying the meter. Once you drop off the customers at the Night Market, the mission is complete.

Note

You’ll get a call from Tran at the chop shop, and he’ll let you know that you can purchase a new ride from him at a discounted rate. Car dealer icons will now appear on your map. You’ll need to be at certain Face levels to make purchases with some dealers, though.

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